Dreamare by TureGrappa

[raw]
made by TureGrappa for Ludum Dare 51 (JAM)

Hello everyone, this is my 5th ludum dare. This time I made a tiny uncomfortable experience about anxiety and nightmares.

"Adam works in a busy office at the center of a big city. He suffers from anxiety and stress in times of hard work. At night he dreams about wandering in his house, and every 10 seconds a particular event occurs.

Can Adam explore his dream fully before the external events wake him up?"

You can use the WASD or Arrow to move Adam and Space for action. (I included a partial support for Joystick)

After the dream bar is filled up, you will wake up. Do the actions and explore the dream!

Some things to add: - you can interact with some furniture. - doors, alarm clocks, telephones can silence the rings

Enjoy.

Ratings

Overall 1094th 2.931⭐ 38🧑‍⚖️
Fun 1172th 2.5⭐ 38🧑‍⚖️
Innovation 943th 2.889⭐ 38🧑‍⚖️
Theme 862th 3.361⭐ 38🧑‍⚖️
Humor 939th 2.048⭐ 33🧑‍⚖️
Mood 650th 3.375⭐ 38🧑‍⚖️
Given 62🗳️ 16🗨️

Feedback

Weston Goggins
03. Oct 2022 · 21:09 UTC
Neat game. The room transitions feel kind of off though.
resacaGames
03. Oct 2022 · 21:10 UTC
is there a way to win? I just woke up well rested and not remembering the dream. Pixel art is beautiful and the game loop works well, I just wished there was more than clocks and phones, or maybe I was just exploring wrong :P
Raivk
03. Oct 2022 · 21:20 UTC
Nice idea! The room transitions felt weird but you get used to it after a while. Explored a lot! It's really vast.
Cedric86
03. Oct 2022 · 21:21 UTC
The Pixel art is very nicely done. The room transition is a bit quick for my taste but works well overall. I couldn't figure out what my dream was about though. I always woke up not remebering the dream. But the mood is quite nice with that background noice.
🎤 TureGrappa
03. Oct 2022 · 21:40 UTC
@resacagames Thank you for the feedback. You can interact with some furniture and doors, alarm clocks, telephones can silence the rings!!
OtterFaeLure
04. Oct 2022 · 12:39 UTC
Art, sound, level design are all great.

The movement between scenes is choppy but, that's what nightmares are like so I'm into it.

I wasn't smart enough to figure out what I was supposed to do, though.
Read some books, looked at some paintings, stopped noises from happening....
Tried to talk to plants to no avail.

I just didn't get it, sorry. =( I still liked the aspects I understood, though.

Truly beautifully done. =)
Adinimys
04. Oct 2022 · 14:12 UTC
I liked the mood of the game. The audio makes a good background to setup and horror game.
Sadly, unless I missed something it seems like it goes nowhere in terms or gameplay or horror. There doesn't seem to be a way to win and I couldn't understand if there was suppose to be a logic to room transitions...
Also what is the interphone ? I could never identify it sadly.

But as a one man project it has a great presentation, well done !
CarrotVan
04. Oct 2022 · 17:08 UTC
The audio and art work really well to build the concept. The exploration experience on story and scenes is well served.
Roroto Sic
04. Oct 2022 · 19:09 UTC
A bit short and the end was abrupt, but a nice little experience :)
maxds98
04. Oct 2022 · 19:30 UTC
I have got some thoughts about backrooms...
ruruie
04. Oct 2022 · 21:40 UTC
I agree that the transitions between rooms was definitely jarring. I also was never able to figure out what the intercom was.
Alex de la Cour
04. Oct 2022 · 22:01 UTC
I really enjoyed reading all the snippets on the bookshelves, they explored different emotional/mental states very well! Nice art and ambient sounds, really smooth controls and movement and I liked the themes and subjects tackled and explored in the game, although I found myself walking around aimlessly at times and I thought it finished quite abruptly.
Emmatw
06. Oct 2022 · 18:19 UTC
The art in this game is really nice and I liked the atmosphere with the rainy weather in the background. It seemed like for some objects the colliders were left after the object had disappeared, sometimes I walked into something invisible (I'm not sure though if there had actually been an object there before, it's just my first guess :) ). Overall a nice game, well done!
squimmy
09. Oct 2022 · 14:13 UTC
The objective of the game wasn't very clear, so it felt like I was just aimlessly wandering around, which wasn't great in terms of making me invested in the game, or giving me a sense of agency.

Also, like a lot of people have already mentioned, the room transitions were too jarring. I don't know if it was supposed to feel surreal and dreamlike, but exiting a room to the south only to enter the next room from the east felt more like a bug or an oversight.
Fabian Denter
10. Oct 2022 · 19:45 UTC
I like the presentation and general mood of it, as well as the pixel art - it's very pretty! Not sure if it was intended, but the room transitions felt a little weird and I wasn't immediately sure, what I need to do. But overall, great game!
valentines
16. Oct 2022 · 12:49 UTC
The atmosphere of the game was great, especially the rain sounds. I agree with some of the other comments that the room transitions could be smoother.
Coda Highland
21. Oct 2022 · 02:32 UTC
Interesting. Very atmospheric. Normally I'd say getting lost in a game is a bad thing, but that's exactly what's supposed to happen in this one.