[WebGL/HTML5] Music Demon by leorid

A Plattformer where the music changes based on which party people you eat, as well as your weight/move speed/ jump height. Play Duration: ~ 4 min Genre: Puzzle-Plattformer

Big thanks to Sean, who made amazing music tracks, death screams and other SFX for this game. And also a great shoutout to my roommate MelekTaus who overhauled our environment art and added/tweaked post processing after finishing his own Compo game which you should check out: Time Invaders
We had a lot of fun and I am quite happy how this turned out. (More infos on the development in my feed)
| Link | https://leorid.itch.io/music-demon-ld51 |
| Original URL | https://ldjam.com/events/ludum-dare/51/webglhtml5-music-demon |
Ratings
| Overall | 378th | 3.697⭐ | 68🧑⚖️ |
| Fun | 448th | 3.53⭐ | 68🧑⚖️ |
| Innovation | 243th | 3.727⭐ | 68🧑⚖️ |
| Theme | 744th | 3.492⭐ | 68🧑⚖️ |
| Graphics | 465th | 3.795⭐ | 68🧑⚖️ |
| Audio | 81th | 4.068⭐ | 68🧑⚖️ |
| Humor | 159th | 3.746⭐ | 67🧑⚖️ |
| Mood | 531th | 3.508⭐ | 64🧑⚖️ |
| Given | 124🗳️ | 111🗨️ |
Jokes aside, I had fun playing this game, I really appreciate that there is a reset buttons well as a famine button. Glad to hear Music Demon made it to the concert safe and sound even if it meant having to eat others.
Mechanics are simple but well used (and you did a good level design => you exploit at maximum, without the sensation of repetition)
I pretty liked the animation (the last one "cinematic" is pretty clean !)
Long Version:
Awesome idea with the game mechanics, the level design and the checkpoints. Took me a while to figure out, but loved the experience, especially the music :heart:
Real good entry, keep it up! :smile:
The puzzle where you go long way up and then have to push a box was bit irritating, as when I first got to the box, I basically doomed myself by eating a man at the wrong time.
I think this game would benefit for not being restricted by time, as you actually had a button to press to shrink back to small.
Overall very solid game! Liked it :D
The controls are very well explaned in-game. I like that. Also the music: love it! Very well done. The artstyle is very cool too. Did not see this style in a Ludum Dare game yet.
Having the audio change between modes was really cool too. Nice work :)
The 'R' to reset made me quit after the 100th time of reseting instead of eating people. I'd be cooler if random people just re-appeared / fell in or something, rather than a hard reset.