lemojid by Paul-Maxime

[raw]
made by Paul-Maxime for Ludum Dare 51 (JAM)

screenshot.png

The world 🌍 is in danger. A powerful dragon 🐉 will fire 🔥 and destroy the entire forest 🌳 as soon as night falls 🌑.

Hopefully, a brave hero will attempt the impossible: cross the forest and vanquish the dragon in less than 10 seconds, before it is too late.

As you might have guessed, lemojid is an idle game where you are an emoji and try to defeat other emojis, repeatedly, until it works.


Ratings

Overall 80th 4.105⭐ 21🧑‍⚖️
Fun 161th 3.921⭐ 21🧑‍⚖️
Innovation 129th 3.921⭐ 21🧑‍⚖️
Theme 35th 4.368⭐ 21🧑‍⚖️
Humor 354th 3.263⭐ 21🧑‍⚖️
Given 25🗳️ 8🗨️

Feedback

TermiGht
04. Oct 2022 · 10:56 UTC
It was a nice clicking game. I had fun playing it in the office. :smile:
LDJam user 305869
05. Oct 2022 · 20:29 UTC
Love these type of engine builders. Reminded me of the Candy Box games.
I really like the use of HTML and emojis to build a game. A first as of what I have seen in this LD!
LDJam user 305869
05. Oct 2022 · 20:40 UTC
On a second thought there is a lot of grinding. If I would give a suggestion I would say to change obtaining info up to battle information to be a lot cheaper. It is currently very expensive but gives a lot of nice info while grinding to beat the dragon.
MarcoDeevil
07. Oct 2022 · 17:38 UTC
i like clickers and idle games so u got me here 8) nice idea. It could be more clear what and when is going on.
Unknownlocal
07. Oct 2022 · 17:50 UTC
Pretty nice. Quite fun and quite different to stuff I've seen before. Little grind heavy though, so that causes a little frustration.
Roboolet
07. Oct 2022 · 17:59 UTC
Stellar work here! Such a simple but effective game. I was pleasantly surprised that there was more after the first level, and kept playing for another hour or so. I really love this.
Make sure to rate other people's games! It'd be a shame if this one didn't break 20 ratings
LDJam user 298496
07. Oct 2022 · 18:11 UTC
You've created a really pleasant idle game here, I'm particularly a fan of the use of emoji.

Having "speed" and "velocity" stats is a little odd, as velocity is just speed with a direction (I think?). Perhaps they should be "movement speed" and "attack speed"?

Great job!
Wouter52
07. Oct 2022 · 18:28 UTC
Oh wouw! I just spent too much time on yours! This one is so awesome! After a while it feels a bit grindy, I got until the ocean and if I had more time I would have played until the end (how many levels are there?)

The third level was very easy in contrast to the second level btw, maybe you should switch level 2 en 3 around

Also: very innovative!
SLEEPYMENACE
07. Oct 2022 · 19:15 UTC
To be brutally honest, I wasn't very impressed at first. But then I was intrigued by the presentation (purchasing the UI as upgrades.) I figured I'd just beat the dragon and that'd be it.

Wait, there's even more?

I ended up beating the entire game and I gotta say, you did pretty well! It's neat, easy to understand, and fun to keep on your second screen.

God job!
HerryFabien
08. Oct 2022 · 00:17 UTC
![ToFar.png](///raw/b2b/73/z/52d0f.png)
Forgot i had the game running xD . Anyway really interesting and would really love to have so info on the combat statistic . Like how much time spent moving how much dommage you are doing ect ect
Sigo
12. Oct 2022 · 16:27 UTC
Impressive ! Spent too much time playing x_X
Pietrek
12. Oct 2022 · 17:00 UTC
A surprisingly fun game and certainly addictive!
Morc
12. Oct 2022 · 17:34 UTC
![Unbenannt.JPG](///raw/adf/a4/z/53142.jpg)
as you can see in the screenshot, i had a lot of fun playing this game :smiley: its a pretty nice idle game to play while you work haha. Really good job :thumbsup:
Mackandrius
13. Oct 2022 · 12:25 UTC
As I see others have as well, I spent quite a while on this one lol. Really clever idea and very addictive gameplay, I think you tapped into some sort of primal instinct, cause I it really got me quite hooked :laughing: Amazing work, well done!