Quick Charge by Soul Grinder
Guide you robot to the top of each level with a battery that needs charging within every 10 seconds.
Keyboard Controls: Arrow Keys to move Left and Right, and Space to Jump.
Created within 72hrs for Ludum Dare 51 game jam - Theme: "Every 10 Seconds"
Game Page: https://thesoulgrinder.itch.io/quick-charge

| HTML5 (Web) | https://thesoulgrinder.itch.io/quick-charge |
| Original URL | https://ldjam.com/events/ludum-dare/51/quick-charge |
Ratings
| Given | 6🗳️ | 6🗨️ |
- Decently tight controls.
- The art, pretty clean and had a nice classic aesthetic. I like the look of the robot and tileset. Everything fits together pretty nicely.
- Overall use of the theme, had a good and simple idea that was pretty well executed.
Suggestions:
- Have a visual indicator on the robot itself for the battery life. Maybe that circle in the middle can go from green to red as the battery life drains.
- Sound indicator for when you're charging. There is a visual one with the electricity around the bot which is good.
- Remove the life system if you want to have the levels be more difficult like they are. Just having to go all the way to the start of a level feels like a pretty good setback for failing. If you wanted collectables maybe they could be small batteries or something that give +1 charge or something.
- Maybe a smaller distance between charging stations, at least in the beginning like others mentioned it's pretty difficult to get to the stations.