You've been Thunderstruck by borgi

[raw]
made by borgi for Ludum Dare 51 (JAM)

Hello Adventurer!

The princess is in the tower right below you. (take a look at the first screenshot :-)) But it is guarded by deadly monsters, you mission is to save her!

Rules: - Every 10 secounds (or on stepping on a checkpoint) Zeus tries to kill you with a thunder strike! - You can pick up one bubble at a time - it protects against one strike of Zeus. - Hit same or lower level enemies to defeat them, otherwise you die. - Step on the runes to save your progress, you can respawn there when you die.

Default controls: - WASD - Arrows keys - Xinput anagolues/dpad

Good luck and don't forget: Press any movement key to start!

:arrowdown: :arrowdown: Check out RookRules playthrough on twitch! Thanks for playing it RookRules! :arrowdown: :arrowdown:

rookrules.png

Screenshot gallery: scr1.png scr5.png scr2.png scr3.png scr4.png

Used external resources:

https://www.freepnglogos.com/images/lightning-10660.html

https://www.freepnglogos.com/images/bubbles-22510.html

https://opengameart.org/content/teleporter-circle

https://opengameart.org/content/handpainted-brick-texture-pack

https://opengameart.org/content/old-tower

https://opengameart.org/content/easter-carrot-pick-up-item

https://sidearmstudios.com/product/ultimate-sfx-bundle/

Ratings

Overall 782th 3.32⭐ 52🧑‍⚖️
Fun 526th 3.441⭐ 53🧑‍⚖️
Innovation 723th 3.17⭐ 52🧑‍⚖️
Theme 709th 3.529⭐ 53🧑‍⚖️
Graphics 1049th 2.618⭐ 53🧑‍⚖️
Audio 621th 3.032⭐ 49🧑‍⚖️
Humor 689th 2.635⭐ 50🧑‍⚖️
Mood 776th 3.235⭐ 51🧑‍⚖️
Given 34🗳️ 80🗨️

Feedback

LordL75
03. Oct 2022 · 20:39 UTC
A really neat little game! Had some small issues with texture clipping. Moreover, squeezing through enemies to get to enemies you can kill was a little frustrating. Still quite fun overall!
AJ Studio
03. Oct 2022 · 20:44 UTC
A really neat little game! Had some small issues with texture clipping. Moreover, squeezing through enemies to get to enemies you can kill was a little frustrating. Still quite fun overall!
MadHumster
03. Oct 2022 · 22:06 UTC
Loved the idea, had problems with getting through checkboard section. Fill like a bit more spacing would improve the experience. But maybe I am just bad:)
PineappleGladiator
03. Oct 2022 · 22:09 UTC
A really fun game with a very engaging loop. Very good design, you need 1-2 death at max to understand how to pass each obstacle and the main mechanics bring me joy every time. A solid candidate, great job!
Siyuan Guo
03. Oct 2022 · 22:25 UTC
A creative game! I like your idea!
Geldo Ronie
03. Oct 2022 · 23:25 UTC
Very engaging game, nice work!
RookRules
03. Oct 2022 · 23:47 UTC
563772
tybantarnusa
04. Oct 2022 · 03:22 UTC
I like the idea. I need to be fast but also carefully control my character. There are some parts that I think too difficult, but it gave me satisfaction when I passed that part. I like how you zoom out the map when the player dies, it gives the player time to plan the pathway first. Nice.
ChillerTyp
04. Oct 2022 · 05:57 UTC
Much too many numbers for my taste...
LDJam user 276593
04. Oct 2022 · 10:15 UTC
I absolutely love this but there is bit I can't get past. After you've cleared the very crowded square there is 3 rows of baddies you have to pass, with a level 10 guy guarding the door. No matter what I do I haven't been able to hit level 10 in time. Have I softlocked myself by not picking up experience on the way?

You could make an extremely compelling mobile game out of this. Has the same kind of legs as something like Vampire Survivors does - at least for me.
🎤 borgi
04. Oct 2022 · 10:23 UTC
@teddyreid thank you man, it is possible to progress on there, you never have to backtrack (and you can not progress a section without having the proper level)! (A hint for that section: higher level enemies give you more exp (you might not want to kill all the enemies though)) :D
LDJam user 261242
04. Oct 2022 · 12:13 UTC
It's a nice game! It requires thinking carefully to get through each tiny puzzle between checkpoints! Really cool!
Eugenik
04. Oct 2022 · 15:24 UTC
I really appreciate your artwork style :-).
Budark
04. Oct 2022 · 16:15 UTC
Nice with the theme
huskitch
04. Oct 2022 · 16:16 UTC
Fun but art could use some work
Igor Morgun
04. Oct 2022 · 16:58 UTC
Funny game
NeneChico
04. Oct 2022 · 17:48 UTC
Simple and strategic, I appreciate also the audio : thanks for the submission
Nick_Gozak
04. Oct 2022 · 19:25 UTC
Funny puzzle game.

Core is pretty fun, sounds are fine too.

Game is challenging.

I think it would be great if there was some Planning screen, that allows the Player to see all the level before ressurection to plan his further movements. Or may be to have one more Lightning hit before the death.

It follows from this that there are no many shields to play the game comfortable.
I couldn't pass the area with a lot of 23 and 7 lvl monsters, because I ran out of shields to return to the previous part of the location to upgrade my charracter.

Also I didn't understood how many enemies I need to kill to level up, so I couldn't save the princess even once(
JohnCoffee
04. Oct 2022 · 19:29 UTC
i a really nice game, it reminds me of something i played on windows 2000, in the best ways. I can't put a name on it though. Nice work :)
LDJam user 298987
04. Oct 2022 · 21:47 UTC
Simplistic but great, strategic but also not too much so. Art & audio was also decent! Great work!
NotALobster
04. Oct 2022 · 23:27 UTC
Pretty challenging overall. Having a slowdown character button might be nice (although it would take away from some of the challenge), I felt like I was getting stuck on some of the precise parts due to the time limit making a slight bad angle really punishing.
Austin Sierra
04. Oct 2022 · 23:27 UTC
Reminds me of the ACDC song very well cause you gotta be fast. Well done
clonze
05. Oct 2022 · 00:18 UTC
very interesting idea, I wish it was more casual though or found difficulty in other ways than execution of movement around blocky objects that cause instant death. the timings for some things were so tight where you had to play it perfectly or lose.
Ciolac Svetlana
05. Oct 2022 · 00:28 UTC
Cool game
Panda Ermech
05. Oct 2022 · 15:23 UTC
Cool game! You have to be cautious and at the same time, you have to hurry! It's a nice balance depending on how you use it, and this was a really great way of using it. Very nice and creative gameplay! Well done!
Sohei
05. Oct 2022 · 16:07 UTC
Those huge ogres are scary!
ThatzNiko
05. Oct 2022 · 18:33 UTC
The gameplay was really creative so nice done, if you continue this project I will totally rework the graphic tho, it could reach higher grades but i understand that's hard to do everything as it best in so little time!
crwohlers
05. Oct 2022 · 20:26 UTC
I found some the 23 and 6 section to be frustratingly annoying to get through, and the game wasn't really fun enough for me to want to push through. The concept is good, though I think a "slow me down" key or similar would be helpful when navigating those tight spaces.
c4ris
05. Oct 2022 · 23:48 UTC
I really enjoyed this game. Honestly might be one of the ones I was most drawn to keep playing. I also struggled to get to lvl10 and continue on I must be bad at the game. Great idea though I had a lot of fun playing! Thanks
Volodymyr Karchevskyy
06. Oct 2022 · 10:49 UTC
Quick, but funny)
Nice project :)
LDJam user 300422
06. Oct 2022 · 20:26 UTC
Very nice game, i feel the instant kill of zeus when you're not completing certain parts is quite a harsh punishment, but i'm a soulslike fan so i like it :v: some parts are really challenging and about navigating precisely around the enemies without touching them. I actually got stuck in the 6-8 zombie area because of that, tried it multiple times, but always died for one reason or another. Maybe making the respawn points also reusable could help, so that you can "work your way" through a difficult challenge. Anyways, i had fun, great game, good job.
Samuli
09. Oct 2022 · 11:51 UTC
Not a big fan of repeating same sections all over again all the time due finicky controls or just running out of time. I might have enjoyed it more as a casual puzzle game, but now it felt like I was forced to speedrun a difficult memorization game which is not super enjoyable. The core mechanic with numbers was clear and well executed. Maybe more zoomed our view would have helped the game feel less like a memorization game.
Cole and Jordan Studios
20. Oct 2022 · 15:44 UTC
For such a simple concept I'm surprised how addictive it was. Controller support was a LIFESAVER during the second to last segment so I could actually slow down and thread the needle. It's fun going super fast at the end but it man it requires some precision in that second to last part. A nice little challenge; great submission!
🎤 borgi
28. Oct 2022 · 17:28 UTC
thank you all you guys for trying our game out and for the nice comments ^^