Clock Caper by Ryan Dotsikas
Play The Pocket-Watch Prince in Clock Caper!
In this old-timey romp, you got to appease the mean old Grandfather Clock by matching the correct time every 10 seconds. Watch out! He'll throw everything at his disposal to stop you from accomplishing your task!

Controls:
WASD/Arrow Keys to Move Space to Jump
Push the red clock hand into the blue target zone every 10 seconds to survive!
For an extra challenge, turn on Hard Mode in the menu. Time will speed up every 5 matches.
| HTML 5 | https://zoarfy.itch.io/clock-caper |
| Original URL | https://ldjam.com/events/ludum-dare/51/clock-caper |
Ratings
| Overall | 31th | 4.28⭐ | 61🧑⚖️ |
| Fun | 106th | 4.026⭐ | 60🧑⚖️ |
| Innovation | 63th | 4.085⭐ | 61🧑⚖️ |
| Theme | 14th | 4.492⭐ | 61🧑⚖️ |
| Graphics | 3th | 4.797⭐ | 61🧑⚖️ |
| Humor | 105th | 3.907⭐ | 56🧑⚖️ |
| Mood | 38th | 4.331⭐ | 61🧑⚖️ |
| Given | 74🗳️ | 117🗨️ |
Just awesome. Who made the graphics? I want to become friends with this person.
DM me on insta @chiller.typ
Fits the graphics though - very Warner Bros - and the game is pretty solid. Quite enjoyed this - just when you think it's getting samey another trap pops out - well done.
Seriously this was soooo good! Like I'm honestly skeptical that this is the team behind Cuphead just smurfing in a jam for the weekend. Art was super impressive, sound design was excellent, gameplay/difficulty was perfect.
Well done by the whole team. I usually try to think of at least something to suggest as improvement, and I'm coming up blank here.
Also it would be super cool to match the ticking of timer to the music. It matches ocasionally and it plays perfectly. You could just start new 10 seconds timer with 0.1-0.5 seconds offset to match music rythm and noone would notice.
Great job!
the graphism are super and the game is easy to understand, but become hard fast !
my best in normal is 17, and in hard, is just null x)
good job !
The gameplay was simple, but effective. Some alternative items / boosts / goals would have been good to spice things up
Well done!

The game itself is neat too. I had fun finding different strategies. In the end, my best score was 11. The randomness of the next position created some unfair situations, and sometime the hitboxes weren't very precise when it came to verticality. But those are small nitpicking, overall it's very much enjoyable. Great job!
My suggestion is to make the character push faster towards the edges of the level. By intuition the clock-hand should be easier to turn if you push the tip, but right now it is the exact opposite since you can cover more angles in the same amount of time if you are pushing closer to the center.
I think the spiky clock hand shouldn't hurt you if you are colliding with its bottom at the center (or have it have little spikes around the base to make the safe area more clear).
Anyways, great entry!
Great job guys!
One gameplay note - My high score was 37, but for that run I found that it was much faster to not dodge any of the obstacles and just take the penalty hit because it's a little difficult to jump/dodge. Then while stalled from the penalty hit, I was safe to absorb the other 3 obstacles that were about to hit me too, so it was in my favor that the penalty hits don't stack haha. My high score when actually trying to dodge everything was around 12, so I think I'd suggest a change in movement mechanics to make it easier to dodge if you're encouraging the player to do so.
Really awesome job!! Thank you for uploading your game, and congratulations on your entry!
Such an amazing game with great music and artstyle direction the whole game seems so polished its amazing what you have done in 3 days. Your team has done something outstanding today.