Alarm Clock Arcade by blinry

Quick, start the alarm to wake up your human! But make sure not to be in a segment when it turns off!
An arcade game taking place inside an alarm clock! Inside the first digit of the seconds display, to be precise!
Estimated play time: 20 minutes
Controls
Arrow keys: Move player
Q: Open level selection
M: Mute music
F: Toggle fullscreen
(You can customize the controls by editing the file that is shown on the level select screen.)

Misc
The Music is Decline and Pinball Spring by Kevin MacLeod.
Made with LÖVE. To run the Linux/macOS version, install LÖVE 11.3.
Other tools used: Blender, Inkscape, Audacity.
Thanks to mad and Lena for playtesting! :)
Gameplay Trailer
https://www.youtube.com/watch?v=aU-901F8NSw
Ratings
| Overall | 178th | 3.929⭐ | 23🧑⚖️ |
| Fun | 204th | 3.833⭐ | 23🧑⚖️ |
| Innovation | 17th | 4.333⭐ | 23🧑⚖️ |
| Theme | 30th | 4.381⭐ | 23🧑⚖️ |
| Graphics | 454th | 3.81⭐ | 23🧑⚖️ |
| Humor | 114th | 3.868⭐ | 21🧑⚖️ |
| Mood | 246th | 3.816⭐ | 21🧑⚖️ |
| Given | 15🗳️ | 18🗨️ |
There were a few times where victory was not possible, and a few small considerations like enemies being able to 'hide behind' powerups, which is likely not expected by the player (Also, it seems the enemies move randomly with lower probability on a fast timer - thus it is possible for them to erratically jitter and kill a player a few steps away. Perhaps another way to have this behavior is, say, enemies only moving every second - thus the player can time-out their movements, and 'get past' one that they saw just move - something like that).
Also - an intro cinematic? Comedic level-over lines? Changing level sizes and colors? You clearly put much work and love into this game, and it shows! Music was great too!
All in all, I really loved this entry - and cannot get over what a fantastic idea using clock changing digits as a level layout is. Really, really brilliant work.
@ugly-robot Whoa, thanks for giving such in-depth feedback, we really appreciate it! Your guess about the enemy movement is exactly right, and your suggestion would make some situations much fairer. Your constructive comments really help us in figuring out what we could improve next time! :)
I'm not sure if I understand what you're trying to say, though - were you dying "out of nowhere" because you were in a segment that switched off, or because you got hit by an enemy?
I really enjoyed the fact that the levels are randomly generated, sure it resulted in a few unfavorable levels where I kind of instantly lost, but it kept each time interesting and made it less frustrating to replay it after dying.
Fun to see such an amazing entry made with Löve! I am curious to know how the (very awesome) intro was made, 3d rendered or a video?
Overall just a fantastic entry :trophy: