10S ARENA by Moonblast



It's a thrilling survival shootout, where every 10 seconds the floor disappears in the arena, and you lose the ability to kill your opponent outright, but you can use bullets to push your opponent into a hole or down a cliff! Be the final winner and see how far you can go.
instructions
- WASD to move
- Left mouse to shoot
- Space to jump
| Link | https://anzwurgon.itch.io/tensarena |
| Original URL | https://ldjam.com/events/ludum-dare/51/10s-arena |
Ratings
| Overall | 522th | 3.577⭐ | 41🧑⚖️ |
| Fun | 396th | 3.59⭐ | 41🧑⚖️ |
| Innovation | 595th | 3.295⭐ | 41🧑⚖️ |
| Theme | 449th | 3.795⭐ | 41🧑⚖️ |
| Graphics | 694th | 3.462⭐ | 41🧑⚖️ |
| Audio | 368th | 3.5⭐ | 41🧑⚖️ |
| Humor | 630th | 2.75⭐ | 36🧑⚖️ |
| Mood | 749th | 3.269⭐ | 41🧑⚖️ |
| Given | 46🗳️ | 59🗨️ |
Also, I love the music, it's really a powerful song, makes me feel like I am fighting in an arena.
I would decrease the time before the round starts to improve the pace of the game. It's nice the first time so you can get used to the controls, but then it slows down the game too much.
I thought the robots would climb out of the holes too often.
Thank you for making this game and great work!
There was a small issue where I got stuck in the edge of a hole, but great work for the short amount of time!
Sound a bit too loud but really good and epic I liked it!
Thank you all for playing the game, it does have a few operational flaws and limited scenes,We will improve the game in the future. Anyway, thanks for the feedback.
But as others pointed out might do well to polish some stuff a bit like movement controls, crosshair, waiting time, vertical mouse movement.
I think just like the people above, it would be good to increase the dynamics of this game. And these moon jumps)
During the game I found several errors.
Stuck in blocks.
The rivals appeared during the preparation. (Those that make up the field)
Thank you for playing my game! These exploding objects spawn at any time, even after they are destroyed (perhaps better spawned every 10 seconds). Later in the game you need to focus more on dodging and survival, and you can overcome the laser by circling with the giant robot or jumping up when it shoots out.

But in this game, I encountered a feeling that I only get in melee games, which is the ability to walk in front of your enemy and face them head on (if you wanted to). I could take hits and not fear dying as long as my positioning was good and I had territory behind me.
The falling blocks makes this knockout idea work. Without it, you're tediously shooting people off the entire stage. But here, you can quickly gauge the floor layout, move to an optimal location, then knock off the enemy.
I really liked the change in the formula and could see how you could lean into that mechanic even further. This is a well executed game that surprised me on several fronts!
There seems to be a lot of collision issues and I've had a lot of instances of enemies jumping out of holes. The player also seems to jerk around the stage a lot and I usually have a lot of issues going where I need to go. I think a double jump or temporary jetpack would do wonders with the movement issues.
The game could also use some power-ups. Just for some gameplay variety. And also score and lives.
However, the gunplay is satisfying and I liked the music and sound design. The graphics are also very nice. There is a lot to like about this game, and a lot to expand on. Bonus points for The World reference. Solid game. I enjoyed my time with this.