Break-New-Fast by Lsy
A breakfast casual game (?). The character needs to have a good breakfast in an increasingly incomprehensible world. The game lasts about 7 minutes.


Update 2022/10/12: Fixed the frame rate of web version. Fixed a bug that caused the game stuck while loading the ending scene.
Ratings
| Overall | 1075th | 2.952⭐ | 23🧑⚖️ |
| Fun | 1166th | 2.524⭐ | 23🧑⚖️ |
| Innovation | 950th | 2.881⭐ | 23🧑⚖️ |
| Theme | 983th | 3.167⭐ | 23🧑⚖️ |
| Graphics | 702th | 3.452⭐ | 23🧑⚖️ |
| Audio | 717th | 2.725⭐ | 22🧑⚖️ |
| Humor | 312th | 3.357⭐ | 23🧑⚖️ |
| Mood | 976th | 2.952⭐ | 23🧑⚖️ |
| Given | 64🗳️ | 21🗨️ |
We wanted the player to experience the world getting more absurd and incomprehensible every 10 seconds, starting with a normal breakfast. At first There was a game objective to meet a dietary balance by having various kinds of food, which would be harder to achieve when the food gets weirder and weirder as the news and events goes on. Due to time limit, the food score system wasn't in the game.
The axe hanging from the cover is shown rotting and falling to the ground in the ending. This actually comes from an ancient Chinese story that symbolizes the rapid changing of the world.
Although the game is not finished well, I enjoyed the feeling of studying actively to complete the game. It's nice to experience making a game for the first time in Ludum Dare!