TeleSpy by Neon Glass

Description
The Top Secret Suitcase has been stolen by the CEO of the Corporation! Join Agent 069, tasked with retrieving the Suitcase in question, while using his Punctual Teleportation Condition to keep himself hidden. As you know, being noticed is equal to being arrested!
Instructions
- Look for keycards on the levels to unlock the elevator.
- Get into the elevator after collecting all the keycards.
- Avoid being noticed!
Controls
- WASD/Arrows: Move character around.
- Use mouse pointer to select the teleportation direction.
Credits
Neon Glass Team:
@dragonayzer
Friends:
@kowatello
@LionRichard
@Dragonburn
Music by Aleks SHAGI
Ratings
| Overall | 326th | 3.75⭐ | 24🧑⚖️ |
| Fun | 226th | 3.795⭐ | 24🧑⚖️ |
| Innovation | 224th | 3.75⭐ | 24🧑⚖️ |
| Theme | 190th | 4.091⭐ | 24🧑⚖️ |
| Graphics | 894th | 3.091⭐ | 24🧑⚖️ |
| Audio | 177th | 3.857⭐ | 23🧑⚖️ |
| Humor | 256th | 3.474⭐ | 21🧑⚖️ |
| Mood | 577th | 3.455⭐ | 24🧑⚖️ |
| Given | 44🗳️ | 7🗨️ |
Good job team!
I also accidentally happened upon what @yaroslav-gozak found (where you can teleport outside of the room) and it made the game infinitely easier, so that'd really be my only recommendation: to ensure that can't happen :D
I also loved the music in this, and the SFX were fun. Well done!
Small UI note, but it would have been nice to be able to more accurately tell when the teleport was about to go off. Maybe it was an intentional decision to not make it clear, but personally found it to be more frustrating than an enjoyable challenge.
I like the game! The artstyle and music were nice. My main criticisms are that the guards were too easy to dodge and the teleporting mechanic didn't have much effect except letting you go through the levels faster.
Well done!
I think there's some small features you could add, that would help telegraph the objective to the player even stronger. For example, having outlines of keycards in the corner of the screen and filling them in when the player picks up a keycard. Also having expanding circles overtop of the keycards or a small particle effect would help convey the idea that the keycards are interactable. Its not a huge deal to not have these things, but little bits of polish like this can really add up.