Rocket Madness by Martin183
A puzzle action game with rockets!

| Link | https://martin183.itch.io/rocket-madness |
| Original URL | https://ldjam.com/events/ludum-dare/51/rocket-madness |
Ratings
| Overall | 778th | 3.321⭐ | 30🧑⚖️ |
| Fun | 726th | 3.232⭐ | 30🧑⚖️ |
| Innovation | 627th | 3.25⭐ | 30🧑⚖️ |
| Theme | 847th | 3.375⭐ | 30🧑⚖️ |
| Graphics | 895th | 3.089⭐ | 30🧑⚖️ |
| Audio | 533th | 3.214⭐ | 30🧑⚖️ |
| Humor | 954th | 2⭐ | 22🧑⚖️ |
| Mood | 987th | 2.935⭐ | 25🧑⚖️ |
| Given | 15🗳️ | 26🗨️ |
Here are some suggestions :
- I had several collisions that happened almost off the screen. Disabling collisions on a small border around the screen, or having a radar view or edge mark (like when an object is outside of a minimap) indicating an incoming missile would solve that.
- The game was very low maintenance, the ten seconds rules did not really put pressure as there was not much to do.
- missiles coming from their own border are *too?* easy.
great job!
Something seems to be broken though. Sometimes i lost progress on the meter even though i didn't even see a rocket on screen and it wasn't time for the rockets to turn either.
Still very enjoyable entry. Good Job!
A compass would look good in the center map
One improvement I would make would be to increase the click radius for the rockets, as it was a little hard to track with them and get the clicks in haha. Well done overall though!!
Keep making jam games!
Good point with the music tempo and mood. And I was actually thinking about that when we started making the game - if the music should be stressful or not. I decided to create something with more of a cozy mood, but I think you might be right - that it should have been good to add more stress to the music. :-D
Last level has a little more stress though. :D