{"author_link":"\/author\/mateus-culpo\/","author_name":"Culpo","author_uid":"52524","comments":[{"author_name":"onyon","author_uid":"112297","time":"Aug 29, 2016 @ 5:15pm","epoch":1472490600,"text":"Nice little platformer with some neat light\/shadow play. Good job! I like the concept of the fire!"},{"author_name":"BloodJohn","author_uid":"26449","time":"Aug 29, 2016 @ 7:21pm","epoch":1472498160,"text":"a perfect introduction. good sound . not enough training - I have not found how to jump :("},{"author_name":"BloodJohn","author_uid":"26449","time":"Aug 29, 2016 @ 7:27pm","epoch":1472498520,"text":"J - jump. Why not W ?! \r<br\/>\r<br\/>Feel stupid. I had to read the description to the game. Sorry, long day at work :) Good find - document progress burning torches. You mark uncharted territory, turning it in his."},{"author_name":"Culpo","author_uid":"52524","time":"Aug 29, 2016 @ 8:26pm","epoch":1472502060,"text":"Thanks for the feedback, it really was a custom question my place leap in J, and also failed to have a tutorial in the game.\r<br\/>Home will adapt to jump W and if time up the new version"},{"author_name":"suimisu","author_uid":"56145","time":"Aug 30, 2016 @ 7:19pm","epoch":1472584440,"text":"I like the idea of being dependent on the strength of your fire with your movement. It gives a platformer a new complexity. For a platformer it was a bit too slow for me, but you could speed up the movement but the fire will lose more strength with higher speeds and restricting your movement.\r<br\/>\r<br\/>Alternativly you could go more into the puzzle segment and make the level smaller, keep the speed and make more puzzles about the fire (spots that need light to open a door...)"},{"author_name":"MaximumIllusion","author_uid":"113363","time":"Aug 30, 2016 @ 7:43pm","epoch":1472585880,"text":"Okay the weird jump and light buttons put aside. This game reminds me of my first ludum dare game mixed with some dark soulish lore. A bit too simple tho for my likings. I enjoyed the music, but the art was well programmer art if I had to guess :)"},{"author_name":"paruthidotexe","author_uid":"51981","time":"Aug 30, 2016 @ 8:12pm","epoch":1472587620,"text":"Good game concept with awesome music. Puzzle game are good as the level goes. I think you can increase the speed of player movement or reduce level size to make it more interesting. Level design is good i almost reached 8% when i just reached the another fire and saved. It is good, you can also add some smoothness to player movement, jump and animation."},{"author_name":"RttStudio","author_uid":"91710","time":"Aug 30, 2016 @ 9:43pm","epoch":1472593080,"text":"Good simple projects, art aside, the music and story was great and you did a good use from the theme. Good entry. ( you don't need the .pdb files to play the game so you can remove them from your folder)."},{"author_name":"metalhaze","author_uid":"113428","time":"Aug 30, 2016 @ 9:52pm","epoch":1472593620,"text":"Immediately as i launched the game, i was drawn in be the atmosphere created by the music and sound effects. The dark feel of the cave and the sole light provided by the fire made for a engaging feel to the game.\r<br\/>\r<br\/>The game not having a tutorial or a &quot;buttons&quot; screen made the game quite hard to play at first. Even if you didn't have the time to add those elements, making the jump button a more intuitive button like the &quot;space&quot; or &quot;w&quot; button would have been a better choice than &quot;j&quot;.\r<br\/>\r<br\/>The gameplay itself was simple and easy to understand. Exploring and lighting torches was cool. What made the game frustrating was since you had a vertical element to the game and everything was so dark i didn't know what gaps would lead to new areas or kill me. As well as combined with a slightly clunky jump it made platforming quite artificially difficult.\r<br\/>\r<br\/>Otherwise the concept was very cool, good job!"},{"author_name":"simple_blue","author_uid":"109556","time":"Aug 30, 2016 @ 11:43pm","epoch":1472600280,"text":"jump on J, really? like, REALLY? \r<br\/>like the art and animation, and good music. try working a bit more on the mechanincs tho."},{"author_name":"TheGRS","author_uid":"112228","time":"Aug 31, 2016 @ 1:00am","epoch":1472604900,"text":"I really like the atmosphere and the music is fitting. I'd agree with others that J being jump was an odd choice."},{"author_name":"Xinelu","author_uid":"38942","time":"Aug 31, 2016 @ 1:55am","epoch":1472608200,"text":"I liek games with message, so you have my Goog Job ! :D improve it! I owuld like too see more!"},{"author_name":"NikSorvari","author_uid":"112793","time":"Aug 31, 2016 @ 3:51am","epoch":1472615160,"text":"good atmosphere, although slow pacing. Like others have said, add some more mechanics that risk your flame life like sprinting or something.\r<br\/>\r<br\/>p.s. it took me a second to understand the hint for opening the door lol nice one"},{"author_name":"Mr. Chelnoque","author_uid":"21210","time":"Aug 31, 2016 @ 12:15pm","epoch":1472645400,"text":"I like how you managed to put some message and (through text and overall atmosphere) and graphics are actually fine (for me) but a bunch of tiny details greatly decreases fun\r<br\/>- inconventional controls;\r<br\/>- movement is too slow and animation doesn't fit current speed;\r<br\/>- Block and hole you have to fill to open the door have different size, so it's not clear what you should do;\r<br\/>- Arrow points down, so, again, it's not clear if it's you or block are supposed to go down;\r<br\/>- No indication of fall danger and hard to see if there are floor in the hole;\r<br\/>- Why torch refills gradually? Why cant it become 100% instantly near the fire? Also, it will be better with some effects to attract player's attention and show that he's recharging; little fire whoosh will suffice.\r<br\/>\r<br\/>Those are little and (probably) are easy to fix, so still well done!"},{"author_name":"Nylonica","author_uid":"34018","time":"Aug 31, 2016 @ 12:46pm","epoch":1472647260,"text":"Wish the movement was a tad faster. The music really fit the atmosphere, and the fire animations were amazing!\r<br\/>\r<br\/>Good job."},{"author_name":"stenol","author_uid":"24796","time":"Aug 31, 2016 @ 2:00pm","epoch":1472651700,"text":"Nice platformer ! The music is very good. Hope that it will be continue."}],"images":["ld36\/52524-69c251a058973e5e1e03d0045f1c1e2d.jpg","ld36\/52524-26d3c4bf821bcb2392e5d44e8e3b77ef.jpg","ld36\/52524-a30d9e46769a2e9f0eb50d18df5adcf4.jpg","ld36\/52524-51e8afb44764f5dddcd21d310783c505.jpg"],"links":[{"url":"https:\/\/www.dropbox.com\/s\/8wyo3h023z3emhh\/Through%20the%20Fire.rar?dl=0","text":"Windows"},{"url":"https:\/\/www.dropbox.com\/s\/q90x58cveah8lmn\/Through%20The%20Fire%20Linux.rar?dl=0","text":"Linux"},{"url":"https:\/\/github.com\/MRCulpo\/ThroughTheFire","text":"Source"}],"metadata":{"g_key":"857","g_author":"52524","g_event":"LD36","g_eventkey":"35","g_subevent":"JAM","g_urlkey":"959","g_title":"Through The Fire","g_status":"UCHK1","g_place":"99999","g_commentcount":"16","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/570486\/52524-shot0-1472485546.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/570486\/52524-shot1-1472485471.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/570486\/52524-shot2-1472485471.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/570486\/52524-shot3-1472485546.png-eq-900-500.jpg"],"text":"\"Through the Fire\" is a platform game where the goal is to get the player to light all the torches and get passed puzzles.\r\nIt contains 3 levels\r\nI tried to pass some messages about the ideology of fire (very little), how it is not only considered just one element.\r\n\r\nSorry for the lack of beautiful graphics.\r\n\r\ncommands\r\nJ - Jump\r\nK - Select within the levels.\r\nA - Walking to Left\r\nD - Walking to Right","title":"Through The Fire"}