EXPERIMENT 11022 by StrictPeak
Brief
EXPERIMENT 11022 - You are an unfortunate soul trapped in a labratory by mad scientists. They have strapped some kind of Technology to your suit. Can you Escape the Lab before you Implode or are hunted by the Secuirty forces?
Premise: Your Experimental Teleporter must be activated every 10 seconds otherwise it will Explode
Objective
Follow the indicator on your HUD to the various consoles and press Space Bar to interact with them. Once you have activated all the consoles the final room will open and you can proceed to escape the facility.
There are some hidden areas with bonus consoles which will allow Allies to be spawned and follow you around the Facility, helping you out to Escape.
Controls
W,A,S,D to move Q and E to rotate camera F to melee Left Click to shoot Space to pickup weapons, ammo, health and activate consoles Right Click to teleport R to reload 1,2,3 to switch weapons
Character will Aim at your cursor.
https://strictpeak.itch.io/experiment-11022

| Microsoft Windows | https://strictpeak.itch.io/experiment-11022 |
| Original URL | https://ldjam.com/events/ludum-dare/51/experiment-11022 |
Ratings
| Overall | 762th | 3.333⭐ | 20🧑⚖️ |
| Fun | 780th | 3.158⭐ | 21🧑⚖️ |
| Innovation | 767th | 3.111⭐ | 20🧑⚖️ |
| Theme | 625th | 3.605⭐ | 21🧑⚖️ |
| Graphics | 549th | 3.676⭐ | 19🧑⚖️ |
| Audio | 500th | 3.294⭐ | 19🧑⚖️ |
| Mood | 830th | 3.167⭐ | 20🧑⚖️ |
| Given | 14🗳️ | 7🗨️ |
The art is great! I love sci-fi settings.
Also the gameplay is also great. The count down force you to teleport and encourages player to use this ability wisely.
Personaly i think the game is polished well enough, i didnt have any lag issues, my session was smooth.
Well, I say it was a merry chase. I knew full well I was dead with no checkpoints since the teleport isn't foolproof. There were a few tense moments for me when I teleported into an enemies face without killing them, or discovered there were more enemies than I was expecting at my destination. Certainly made trying to hold on while my teleport recharged more fun. Honestly, because of that, I'm tempted to say the game might just barely be better if you didn't have guns at all.
All that said, I see the potential here. Nice work.
I found it difficult to aim precisely.
yes there's a mistake with the aiming causing it to be off, unfortunately it was too late to fix when we realised the problem. here's the process for making the assets if you're interested: https://speedemon.artstation.com/projects/YK0YYK