WallBreaker by maskinmask






Left click to select,Right click to unselect.
This is a small game about protests, you need to control the number of protesters within a specified time, otherwise the protesters will win.
Every 10 seconds, a random protester event occurs.
You need to meet the needs of protesters with limited resources to control the number of protesters.
Transparent people are neutral people, they will not be counted as protesters.
The needs of ordinary people are usually relatively simple. Failure to meet the demands of leaders will influence neutrals and increase the number of protesters.
If no gang members are encountered, they will be randomly summoned. New protesters arrive.
Leaders will wear headscarves, while gang members will wear face coverings.
The resources you have are money, passports, force and persuasion.
Government and special events will provide you with new resources from time to time, but how to allocate resources to stop this protest is something you should consider!
What exactly is justice? Maybe each of us already has the answer in our hearts.
| itch | https://maskinmask.itch.io/wallbreaker |
| Original URL | https://ldjam.com/events/ludum-dare/51/wallbreaker |
Ratings
| Overall | 446th | 3.643⭐ | 23🧑⚖️ |
| Fun | 832th | 3.095⭐ | 23🧑⚖️ |
| Innovation | 121th | 3.929⭐ | 23🧑⚖️ |
| Theme | 43th | 4.341⭐ | 24🧑⚖️ |
| Graphics | 63th | 4.477⭐ | 24🧑⚖️ |
| Humor | 283th | 3.405⭐ | 23🧑⚖️ |
| Mood | 160th | 3.975⭐ | 22🧑⚖️ |
| Given | 13🗳️ | 8🗨️ |
Although still can not play it, already feel some kind of deep meaning in it.
@faust-mi it's working now
@silkforcalde game is ready now
@kimmyx47 game is ready now
sorry bros,i forget to public the page T T
Overall, really nice idea and lovely art, with a bit of iterations I can see it becoming quite fun!

The gameplay was a bit frustrating since I just ended up with zero money and passports and force, while I had like 15 persuasions XD It took 11 days for the government to win. I like how the mechanics show the difficulty of handling protests, they mostly don't want persuasion but actual materials (like money or passports) or they will react to force. I feel like a more fleshed out game, would react differently to what you gave. Like if you used a lot of force, then later more people would show up and so on. Really interesting concept :)
Overall, very well done!
It just felt like the game was completely out of my control. I couldn't find any way to manipulate what resources I was getting, so there wasn't much I could do most of the time.
I think I mistakenly got the "Government win" screen even though I only lasted 9 days, but I could be wrong.
I also wish I didn't have to right click to deselect a character, but I'm sure that was because of time constraints. You also left the `LD51_BurstDebugInformation_DoNotShip` folder in the zip file. I wish it was a normal zip file (it's more convenient for me), but I already had 7zip installed, so that wasn't a huge deal.
Overall, great art and sound design, just some more polishing and more ways to interact were needed.