Insecures by BoClow

[raw]
made by BoClow for Ludum Dare 51 (JAM)

About the game: You guide 4 pilots on a mission. Your goal is to secure part of a city and get rid of all hostile entities. However, your pilots are little insecure and they keep sending you messages, to witch you need to reply, while commanding them trough the mission.

I hope you have fun playing!

Personal notes: My 3rd Jam. I knew when I started making this game I would be in a hurry. I was not wrong. I wanted to try this game idea for a long time now and this was a perfect opportunity for that. I knew I could not do all of my ideas in jam time, but I hope I made decent vertical slice of something that could be a good game.

I hope to gain some good feedback on what works and what does not and your ideas, if this is something worth tinkering with more.

EDIT!!: It has been brought to my at attention something I did not see when I was in a hurry and making the game; All the characters are women and them all being insecure might send a borderline misogynistic message. This was NOT my intension at all! This game was never meant to say that 'only women are insecure' or 'all women are insecure' or anything like that. Everyone can be insecure and the point was meant to be more 'everyone needs encouragement sometimes.' I am truly sorry if my game makes you or anyone feel uncomfortable.

screenshot.png

Ratings

Overall 929th 3.167⭐ 41🧑‍⚖️
Fun 993th 2.897⭐ 41🧑‍⚖️
Innovation 419th 3.513⭐ 40🧑‍⚖️
Theme 1039th 3.039⭐ 40🧑‍⚖️
Graphics 742th 3.385⭐ 41🧑‍⚖️
Audio 732th 2.645⭐ 40🧑‍⚖️
Mood 804th 3.203⭐ 39🧑‍⚖️
Given 27🗳️ 65🗨️

Feedback

ChillerTyp
04. Oct 2022 · 06:17 UTC
You have some pretty sexy ladies over there. I would like to get to know Tern better. ;-)
🎤 BoClow
04. Oct 2022 · 06:26 UTC
@chillertyp Hahaha XD Glad you liked them :)
Allikas Danial
04. Oct 2022 · 06:30 UTC
Watching the emails and the field - it's a nice feeling that you're really the guy from the anime who leads the super rangers who are "overcoming" the challenge.
GERD
04. Oct 2022 · 06:32 UTC
Tons of really cool ideas here! I would love to see it built up and fleshed out!
🎤 BoClow
04. Oct 2022 · 08:23 UTC
@allikas-danial I am glad that it gave you that feel! :D It was definitely something I wanted to portray!

@gerd Thank you for your kind words. I hope I have time and energy to dig back into the code and flesh things out.
SnappyPath
04. Oct 2022 · 12:15 UTC
Well maintained style in the game. The concept is interesting too. Good job
DeltaMain
04. Oct 2022 · 12:19 UTC
I successfully managed to kill all 4 pilots ;) One of the best games I've found here. The idea is very interesting, but the game is a little too hard to manage
Holy_Doggo01
04. Oct 2022 · 12:54 UTC
Very interesting and innovative idea and good implementation!
ArcticLion
04. Oct 2022 · 13:07 UTC
I liked the colour palette, it felt consistent. The tutorial wall of text was pretty discouraging and tedious. There are way too many parallel mechanics. I think the first one i would cut is the ability to turn on and off movement and attacks of each character i never felt the need to. This would also save explanation in the tutorial. The enemies weren't that clear.
I really liked the fact i was punished for sending out one of my soliders alone opposed to isolating corners. Unique game concept, my best advice would be to try to make a game that you can explain almost fully with one short sentence. This ensures clarity and simplicity to the player. Sorry if this comment comes across as overly critical.
Seriously well done, making games is very difficult and the fact you guys have pushed a bugfree finished product is very impressive.
🎤 BoClow
04. Oct 2022 · 17:27 UTC
@snappypath and @holy-doggo01 Thank you for your kind words!

@deltamain Hahah! Yes, I found it hard to manage as well, but I was already too deep in the development and time was running out. I am glad you liked it anyway and at least the idea is interesting :D

@arcticlion I was actually hoping some critical analysis as well so tank you for that :D
The wall of text tutorial is something I do not like myself either and if I would have managed my time better, I would have been able to make it more clear.
And yes, the ability to toggle attack and movement things was MEANT to make the game more clear, not more tedious. It is something I have made some plans already to change to be more clear and easy to use.
I wonder what you mean by enemies not being that clear?
Thank you for your feedback and kind words!
TheButterApple24
04. Oct 2022 · 18:06 UTC
I love the artstyle!!! Took a bit of time to understand what was going on but overall a really cool experience!!! Great work :D
CodeRaurus
04. Oct 2022 · 18:13 UTC
Pretty cool concept of a game. I do agree on some stuff others have already said.

I think there is too many things happening at once and would probably separate the interaction with the pilots and acting in the field. I kept forgetting to reply to their messages because I was so focused on the action. I'm not even sure how the lack of communication would affect them if at all. There was no indication of that in the field.

I feel the aim could turn to the direction of movement or the turn could be faster. I also found the move and aim toggles redundant. Maybe they would work better as a setting option.

Visually the game looks good and has a nice command deck feel to it. There's quite many paths to go with this and I don't want to make the development any less fun, but you could contemplate on what are THE THINGS you want from the game and further improve them. Or maybe the idea has to brew some more as a whole before coming to fruition proper.

Good work regardless!
🎤 BoClow
05. Oct 2022 · 05:33 UTC
@thebutterapple24 Glad you liked the art! And yes, there is A LOT going on bud glad you liked the experience in the end.

@coderaurus Thank you for your comprehensive feedback and encouragement!
As a whole I agree with you on all the things. I want to do some extensive tweaking on the pilot commanding system, make it more streamlined. I have also been thinkin getting rid of the whole replying to the pilots system, or at least have WAY more time to reply than 10 seconds.
Also a little pop up text or something would not hurt, telling what difference your choices have made (it was something I was planning but completely forgot to add XD)
Cerka
05. Oct 2022 · 10:01 UTC
Ha cool concept! Great work!
Substain
05. Oct 2022 · 10:28 UTC
Wow, this is a good coordination exercise ;)
MorePixels
05. Oct 2022 · 10:51 UTC
Fun game, could see this becoming something genuinely amazing! Hard to understand at first, and I got an error upon all of the Units dying. However, the mood and graphics make up for it, the aesthetic is incredible!
Kaech
05. Oct 2022 · 11:37 UTC
I liked the artstyle and the game idea. Even though I didn't respond to pilots sometimes they acted normally. I also think there should be better indication that you killed all of the enemies in the level because i spent last 5 minutes checking every corner to see if I surely cleared the level :P
🎤 BoClow
05. Oct 2022 · 12:58 UTC
@cerka @substain Glad you liked it :D

@morepixels Thank you for kind words and while I can not hope for amazing, I am hoping for a good playable game XD I did not code anything for "game over" state as I was running out of time. So not surprised about the error :)

@kaech I am sorry I got you waste time searching for the level. The ending of the game was scraped together on the last minute. I put the "area clear" button there just so players could stop playing when they want XD
I plan on changing the objective of the map to something more clear, (like get from A to B or destroy specific target) So it is easier to see when mission is completed. Pilots basically get small stat upgrades or downgrades, but those are not indicated at all atm. Glad you liked the art and idea!
Archie Evans
05. Oct 2022 · 21:27 UTC
The idea of a game where you say encouraging words to help your allies is a really cool concept, it's a shame you couldn't take it further than pressing a few buttons. Something where you wright your own words and the better you write the more you encourage them would be really cool. Also, I have to say it, but having all the insecure characters be women, and having those women basically be pallet swaps of each other smells misogynistic.
barret
05. Oct 2022 · 22:54 UTC
I was just moving at first but then added aiming. Unfortunately my team was mostly down but I encouraged suzy to take down the enemies and she was a champ. I actually felt bad for my troops falling down. Good job!
🎤 BoClow
06. Oct 2022 · 06:39 UTC
@archie-evans Thank you for playing and feedback! I was thinking about letting you write your own encouragements (as that would be cool!)but I lacked the time and skills to do so, so I decided to just use buttons.
I feel bad that it appeared to you as misogynistic as that was in no way my idea :( I drew the characters fast on a last day and I usually draw female characters so I naturally just drew them all as women. (To speed up my proses even more I also just did one character and tweaked them to make 4 "unique" characters)
I wonder if it would be considered a bugfix to make some of them male to not send wrong kind of signal? I am truly sorry this hindered your experience :(

@barret Thank you for playing and encouragement! And congratulations on beating the game with Suzy, as she is piloting the slowest machine!
resacaGames
06. Oct 2022 · 15:17 UTC
The multitasking is savage!! I loved the concept, but I found the tutorial more confusing than the actual gameplay. As soon as I had all aims and moves active the game became much simpler, at that point it started being possible to at least read what was happening on the insecurity part of the game. At first I almost completely left the answering part aside while focusing on the enemies and didn't feel any kind of punishment for it, when I got a hold on it I would just press "encourage" every 5 seconds or so while moving the characters.
The choosing when the area is clear part was kind of weird also, is it to prevent that the player gets stuck with one hidden enemy in a corner? Made me feel like I could just win the level at any time.
Besides the critics, I really enjoyed the game and it was very polished, amazing work!
🎤 BoClow
06. Oct 2022 · 15:51 UTC
@resacagames Thank you for your lengthy critic! Much appreciated! And yes, basically I was running out of time and I realized that I had to make it possible to end the game somehow. Now I have multiple better ideas to go for but at the heat of the moment "area clear" system was all I was able to come up with XD
Glad you enjoyed the game!
cannibalgirl
06. Oct 2022 · 20:03 UTC
sweet girls trapped in futuristic metal cans and fighting aliens - that's my jam :heart:
beautiful animated portraits that are a pleasure to my eye rods

very nice concept! I can imagine this being turned into a very engaging tactical / emotional game.
I would love to see the encouraging / emotion managing part fleshed out more, instead of a "generic" encouragement.

the tutorial text was not very long and it's fast to skip when playing again, no problems there.

I'm imagining this fully fleshed out, with multiple dialogue options, visual-novel like scenes in the hangar between the missions, options to remotely administer some psychoactive drugs to the pilots... it would be a very interesting thing to play.

Nice! :heart: Any plans to take it further?
LDJam user 266940
07. Oct 2022 · 04:07 UTC
I think this has some potential! Would be great to expand this with some kind of speech recognition aspect, so you're actually talking to your troops while commanding them. I think being able to listen and respond aurally would take this to the next level. Definitely worth tinkering on!
🎤 BoClow
07. Oct 2022 · 05:58 UTC
@cannibalgirl Thank you for your encouraging words! I am glad you liked the visuals, as I feel like that was the one part that I think I did pretty good.
I am planning to do a post jam version with minor fixes, but I have also some ideas to add multiple missions and ability to assign pilots to specific 'metal cans'. We just have to see what I have time and inspiration for :D

@daylonwilkins Wow yes! That would be amazing! Also so much more work, but amazing idea and definitely something to look into :D Thank you for your comment!
crotonyl_alcohol
07. Oct 2022 · 10:46 UTC
Nice concept but I feel like the gameplay is constrained by the 10 seconds theme. Maybe it will be more enjoyable if 10s removed?
BayLock
07. Oct 2022 · 11:28 UTC
Amazing game. Really catchy graphics. Some work can be done from the gameplay side and can be a made a bit more complex. I think the 10 second rule did redistricted a lot of possibilities. Please do check out my submission as well.
🎤 BoClow
08. Oct 2022 · 10:40 UTC
@crotonyl-alcohol Yes, I agree. 10 seconds is a bit too often to get distracted. Thank you for playing!

@baylock Thank you for compliments! And yes, I think the main gameplay needs more variety and hard work. And don't worry, I will always play and rate every commenter's game (if I am able) :)
MelekTaus
08. Oct 2022 · 12:13 UTC
This game has great potential. It's self-explanatory and looks good.

The only thing that was weird: When 2 move cursors overlap I can't separate them anymore, is it a bug? or maybe a feature? :grin:

If you make a post jam version, I'll check it out again I think :thumbsup:
🎤 BoClow
08. Oct 2022 · 13:42 UTC
@melektaus 2 cursor overlap thing is a bug. I thought I fixed it but thank you for mentioning it still being there :D Thank you for playing and I try to make post jam version worth playing XD
AlexSolonnikovP4
10. Oct 2022 · 08:40 UTC
A very interesting game, I have not seen such games for a long time where you need to read the text and give an answer. It is clear that a lot of work has been done. Good game!
🎤 BoClow
11. Oct 2022 · 07:09 UTC
@alexsolonnikovp4 Thank you for playing!