Impact-Effect by IdeasPerSecond

| Link | https://ideaspersecond.itch.io/impact-effect |
| Original URL | https://ldjam.com/events/ludum-dare/51/impact-effect |
Ratings
| Overall | 27th | 4.287⭐ | 136🧑⚖️ |
| Fun | 10th | 4.379⭐ | 134🧑⚖️ |
| Innovation | 131th | 3.92⭐ | 134🧑⚖️ |
| Theme | 81th | 4.261⭐ | 134🧑⚖️ |
| Graphics | 244th | 4.117⭐ | 134🧑⚖️ |
| Mood | 158th | 3.981⭐ | 132🧑⚖️ |
| Given | 109🗳️ | 113🗨️ |
Good job!
Small bug I found was that the music doubled up once I lost and it was playing the song twice (not a bit issue, just restart)
The UI was very nice and the game felt very smooth. well done!
Well done
The music fits well with the gameplay.
Don't know if it's a bug but think I've had some of the enemy ships start the laser when I'm in the slo-mo phase.
(They don't do damage though)
At the end of the 10 seconds I move my mouse frantically from left to right to kill all the enemies :grin:

minimalist art style, the way the enemies moved, and the great soundtrack you selected. Excellent work, I didn't want it to end.
i was a bit distracted by the countdown in the middle of the screen, which is the only issue i've found.
I loved the visuals, especially in the menu. I clicked all the items multiple times only to see the cool transitions!
The game mechanic is really cool, and quite simple. In my opinion, it is actually that simple, that you shouldn't have bothered writing the tutorial and all those instructions on your LD page. To be honest, I found them quite unclear, and just started the game without understanding or knowing what to expect, to finally find out that the gameplay was straightforward.
The music was a bit annoying in the end, but I guess it's just due my personal taste.
Great job!
This game was AMAZING! Definetly one of the best entries. The gameplay felt super good, loved the art style.
Great job!!
Overall well done
The only thing I would consider is to make it a little bit more difficult: I didn't put much effort to survive the first 5 rounds and I thought the game would have increased in difficulty more over time. Great job anyway!
The framerate in the browser was quite unstable for this type of game. A native build would have probably helped a lot.
But, once again, a very solid entry, hope to see you high in the rankings!
Congrats on this very cool entry!
I wish the bomb enemies would destroy fellow enemies, or trigger other bombs in chain effect. That would be cool :)
Thanks, great game!
It's hard but not to much it's very polish and clean, honestly I don't have any idea to make it better ^^

Everything just fits in perfectly, and was a wonderful treat to play though. The graphics were simple and clear to understand. The music fits to look and aesthetic. And the difficulty ramps up just right.
Overall fantastic entry, you should be proud! Keep it up! :smile:
Also you've somehow made 10 seconds feel like an eternity. Probably should've added milliseconds to countdown :laughing:
I honestly don't understand how people manage to do in 72 hours everything so well and holistically, the project is so polished that there are no controversial moments, even if I wanted to pick on it.
You are very cool! I wish you wouldn't leave the project at the prototype stage and bring it up to a full blown project. Very interesting which vector for the project you'll choose and which game design decisions you'll make. Will it be an emphasis on rhythm, like in the "BPM" game? Or will you go deeper into the direction of roguelikes? Or something completely different? I don't know, but I wish you all the best, thanks for the gaming experience!

I very much want to continue developing this project, and I would love to go for a full release, but Impact-Effect would need to place well in the jam for me to justify the time and effort it would take to make a full release a reality. Fingers crossed!
Thank you again for taking the time to rate, play, and write this uplifting review of Impact-Effect! I truly appreciate it!
The only criticism I have is that my mouse would somewhat frequently freeze for 2 to 3 seconds, which usually had a pretty significant impact on my health!
Ps : sorry my english level is not as good as I would like, so I use DeepL to translate from french.
Translated with www.DeepL.com/Translator (free version)
Everything is kept simple but super consistent and elegent.
There are a lot of nicely polished stuff here and there to make the game feel fair.
As other said, it gives good Luftrauser vibes, but with way simpler controls, so much more adapted to a jam game.
Here are two things that bothered me a bit:
- I couldn't see my life bar in full screen mode with the webgl version (hidden behind windows bar).
- I couldn't pause the game (to go back to full screen for exemple)
- I didn't really understand the laser enemy, maybe due to lack of feedback when the laser hits you?
Anyway, that's minor, you did a really good job with this game, I had a lot of fun!
Simple concept but tweaked with upgrades. Good work!
