MANDATORY FUN EXPERIENCE by Mozz

[raw]
made by Mozz for LD33 (JAM)
LOOK UP AND BEHOLD THE RED WORM SEE HER RED GLISTENING SCALES

be prepared for entertainment. drink fluids and consume flesh to replenish lifeblood.

button one (z) - move to
button two(x) - open menu, confirm

edit 8/23/15 - fixed a bug that caused particles not to spawn when I wanted them to!

Ratings

Coolness 48% 1268
Overall(Jam) 2.96 758
Fun(Jam) 2.35 997
Graphics(Jam) 3.73 357
Humor(Jam) 2.64 618
Innovation(Jam) 3.40 238
Mood(Jam) 2.96 642
Theme(Jam) 3.04 811

Feedback

RHY3756547
24. Aug 2015 路 23:53 UTC
Not sure what was happening, but I managed to flood the world and make what I can only assume are red worm cities. Took a while to afford a condo but I got there. I also got stuck somehow? Nice graphics.
Connors
25. Aug 2015 路 03:36 UTC
I too was confused but there is something to be said for a game that can get the idea across without needing a lot of explanation. That said, I sort of wish there was a little more depth to the strategy. Once I had a manor or two I basically alternated between "Charm" and the weird spell that lures people to you, to keep them from destroying my buildings until I had enough... number to build a monster condo.
馃帳 Mozz
25. Aug 2015 路 03:58 UTC
thanks for playing, all :) I agree that the strategy portion of the game is rather thin - I easily spent 80% of my time on the interface without thinking about the actual ... design :P. the 'weird spell' actually harvests all the cc that the base level building collects, as well as royally ticking off humans. just noticed that there was a bug in the ticker at the bottom that doesnt load the other texts :C no gameplay hints there though, just flavor.
aberdeenphoenix
25. Aug 2015 路 16:09 UTC
I played this last night, and man, there's a steep learning curve! I like it, though. It's a great idea and I hope you develop it further! For some reason, I can't play it from my work computer or I would be wasting some time right now :(
jphelps
26. Aug 2015 路 01:57 UTC
kinda of weird, not reall sure how to get it going
pkenney
26. Aug 2015 路 01:59 UTC
I was a little too confused to really engage with what was going on, but I did manage to raise a manor at least! Looks like maybe something cool was happening but I was kind of missing it because I wasn't sure what everything is.

I definitely respect that you tried not to burden the game with a ton of instruction/tutorial, though! Usually I do like to try to figure them out myself.

Also, the old-school cartridge-era aesthetic was well done.
lanestp
26. Aug 2015 路 02:04 UTC
I had a little bit of trouble figuring out what to do. The graphics are killer though! I would dearly love a tutorial it seems like it's super fun!
khahem
26. Aug 2015 路 05:59 UTC
Surely confusing at first, but it was fun discovering the gameplay without instructions.

The only real problem I had was the input becoming more and more laggy as the game advanced, (strangely it didn't seem to really affect the display framewate, weird).
Multiplexor
26. Aug 2015 路 14:44 UTC
I had trouble at the beginning understanding what was going on... but In the end I found out and it's a nice game! Music would have been nice, and a tutorial would help too! :)
boardtobits
27. Aug 2015 路 15:55 UTC
Didn't really understand what I was doing? Charm seemed to kill everyone (even me?). Nice pixel art, though.
nwdg
29. Aug 2015 路 11:30 UTC
Graphics looks nice, not sure about what I was doing tho.
crucknuk
29. Aug 2015 路 11:31 UTC
I guess there is an idea behind it, but as all the others said it is a bit confusing, i really try to manage to grow things but I easily ended up by being blocked at some point. I wanted to see more of it 'cause the idea is interesting, but yeah hard to see where things point at.
Mach60KAS
07. Sep 2015 路 20:55 UTC
I'm not entirely sure what I played through, but it was weird in a good sort of way. I didn't get much out of the resource grind (although I did manage to build a condo for the worm prince) - my strategy basically consisted of sitting on a manor spamming charm and waiting to heal until I was rich. I didn't manage to figure out what the third spell did, apart from make my flying worm change shape I think? It made people run towards me so I could consume though, which worked in my favour. The UI is very well made, I can see you've put a lot of work into getting it just right and it shows off the flavour text well - it doesn't handle resource scores above 999 all that gracefully though. Interesting, if unorthodox entry - good job!
Mase
14. Sep 2015 路 16:41 UTC
Nicely mysterious scenario. I enjoyed deciphering the gameplay.
I filled up about half of the map with little towers. But by the time I was ready to build a condo the input lag had become too great to navigate the menu.