Helping by MossGames

[raw]
made by MossGames for Ludum Dare 51 (JAM)

Calls :telephone:, Feedback :paperclip:, Medication :hospital:, Showers :shower:. Calls, Feedback, Medication, Showers. Calls, Feedback, Medication, Showers.

How long can you last?

Made using: JavaScript (ViteJS and PixiJS)

Designed for mobile devices.

How to play:

Tap on the icons to select the item you want to provide to a patient. Tap on the bed when a bubble appears above their head. Tap on them to fulfil the request. Tap on the manager to refill your resources.

​​Attribution:

https://opengameart.org/content/lpc-wooden-furniture

https://opengameart.org/content/fruit-salad-space-catch-reborn

https://opengameart.org/content/lpc-interior-castle-tiles

Source Code: https://github.com/Moss255/helping

Tools Used:

Visual Studio Code - Code Editor

GIMP - Photo Manipulation

Inkscape - Icons

Atlasta - Sprite

FFMPEG - Sound conversion

jfxr - Sound generation ​ ​

Ratings

Overall 1164th 2.759⭐ 29🧑‍⚖️
Fun 1170th 2.519⭐ 29🧑‍⚖️
Innovation 1076th 2.667⭐ 29🧑‍⚖️
Theme 1186th 2.426⭐ 29🧑‍⚖️
Graphics 1042th 2.654⭐ 28🧑‍⚖️
Audio 739th 2.593⭐ 29🧑‍⚖️
Humor 798th 2.42⭐ 27🧑‍⚖️
Mood 1083th 2.75⭐ 30🧑‍⚖️
Given 23🗳️ 31🗨️

Feedback

LDJam user 239741
04. Oct 2022 · 17:16 UTC
Really great arcadey fun, however, i didn't see the theme that much in the game. 6/10
tylerstraub
04. Oct 2022 · 17:18 UTC
Nice concept, I am little confused though, does the game never end? Good job though!
GameJMunk
04. Oct 2022 · 17:19 UTC
Interesting game! I like the idea of managing these tasks and clicking on the very-fast-running managers dressed as strawberries! The gameplay is simple, and easy to understand, and its great to see that there is visual and audial feedback in terms of when and what you click.
Lepletier
04. Oct 2022 · 17:21 UTC
Like the concept, think out of time to implement more but i get the idea!
Orionhart
04. Oct 2022 · 17:24 UTC
I like the concept. Weirdly I think the odd aspect ratio helped it. Could have used some music, some more graphical variation, and dang those managers run fast. Also wasn't sure what was supposed to happen "every 10 seconds" because things seemed to happen much more quickly.
LadyMeow
04. Oct 2022 · 17:24 UTC
I like the idea of the managing. It would be nice to have some sort of feedback if a bed is in a critical state or something. Just to know that you have to hurry up. And maybe increase the difficulty after some time to get more of a challenge. Good work!
yarg
04. Oct 2022 · 17:25 UTC
Is there any progression? Is random pure? Maybe it should be tuned, cause i got situation when 4 beds wana shower, managers brougt pills.
🎤 MossGames
04. Oct 2022 · 18:56 UTC
@yarg I didn't have enough time to balance the randomness or implement any progression. The frustration of not having enough to fulfil the beds is intentional however, I probably didn't land the messaging for that to be obvious.
🎤 MossGames
04. Oct 2022 · 19:09 UTC
@orionhart I think it was originally 10 seconds however I shortened it because it felt too long. (I know it breaks the theme) but Game Feel sakes. I designed it mobile first because I wanted to experiment with making a HTML canvas mobile friendly
LDJam user 306223
05. Oct 2022 · 18:36 UTC
It's a fun little game, well done.
Joror
05. Oct 2022 · 22:05 UTC
Nice little whack-a-mole style game! Really need to catch the assistants or the game is over fast. One type quickly became the stopping point otherwise.
davidtheginger
05. Oct 2022 · 23:23 UTC
Interesting take on this style of game. Having to split your attention between the beds and the assistants is a neat concept, but feel like it could be improved by not making whatever the assistants provide random, and perhaps have it be based on whatever you have the lowest of in your inventory. As it stands, it feel like it's possible to lose even if you click on every assistant that passes by, which never feels great from a player's perspective.
Alex de la Cour
06. Oct 2022 · 13:16 UTC
A nice, chilled game with just the right level of stress and quick reactions when you see the orderlies running across. I played it on the PC and it ran just fine!
Euler Moises
07. Oct 2022 · 13:26 UTC
This game can easily be mobile.

Trim a few ends and file a few things and you're done. Mainly in balance. I played a few times and lost because I didn't have "medicine" and everyone passed with "shower".

Congratulations.
IBWSI
07. Oct 2022 · 17:41 UTC
simple game with nice gameplay. Wonderful timekiller
KokkakNiphon
07. Oct 2022 · 20:29 UTC
The banana walks across the screen super fast lol. But it's a pretty fun game to play. Could be nice if the randomization balancing is done a little bit better. Anyway, nice entry!
LDJam user 202408
07. Oct 2022 · 23:00 UTC
Nice game idea with simple fun mechanics, I like the addition of "people" passing quickly, it adds to the already existing stress lol
Jag
08. Oct 2022 · 16:58 UTC
It's a fun little game, and was good while it lasted! I think it got a bit boring really quickly; after about 1 min it stayed basically the same and I just felt like stopping. I think this could be expanded to have more variety and maybe levels to keep things interesting. Nevertheless, great job with this, thank you for the game!
Tuile
11. Oct 2022 · 10:38 UTC
Hey! I enjoyed playing the game, since it was one of the few management style games I came across. There is a lack of progression for now in terms of difficulty, and I think the floor art asset could have been pixel art as well in order to give it a bit more consistency in terms of style. I also feel like there was a missed opportunity in not making the fruits something more "hospital"-ish. Adding some sort of narrative context could also boost the richness of the game.

Still a very nice little arcade-y piece. Hope you had fun making it!
eyedromeda
12. Oct 2022 · 21:43 UTC
Quite an cool little game. I can always respect an in-game tutorial, and the game was surprisingly well balanced difficulty-wise, besides the issue of running out of certain resources, which makes lasting a long time more about luck than skill. This is probably still better than making the game drag on for a long time until the player gets bored though. And I think that not having a certain resource available when it was needed added some pressure to the game.

None of the graphics really matched each other, which would've bothered me in a normal game, but I think jam games should be given far more leniency, and I actually tend to prefer a weird or unique approach over a boring one. Like I think that making the doctors fruits and simply not elaborating on that is very funny in an absurdist way.

Good work!
Steve7411
16. Oct 2022 · 06:11 UTC
It's an interesting start to a game. I would like to see some player agency over which resources could be replenished rather than it being random
yetanother
19. Oct 2022 · 02:15 UTC
Nice, especially for a first try with html canvas, everything works and is easy to understand!