10 Second Plan by Adam Martin
You have 10 seconds between recharge to plan the robots next move.
Place rotations and turn-arounds in the robots path to change it's direction of movement, to collect all the coins.
Controls:
1. Click on a movement change from the toolbar
2. During the 10 second planning stage, click anywhere valid to place it


| Link | https://adam4813.itch.io/10-second-plan |
| Original URL | https://ldjam.com/events/ludum-dare/51/10-second-plan |
Ratings
| Given | 6🗳️ | 7🗨️ |
Graphics are simple and straighforward, reminds me of those classic games I loved playing that came with windows, good nostalgia there for me.
For gameplay, I like the programming aspect of it, the click to select and click to place wasn't intuitive to me but I was able to figure it out pretty quickly. I liked that each instruction was in a limited supply, definitely adds another dimension for designing the puzzles. One minor issue/critique I had was that placing an instruction on top of a coin caused the coin not to be picked up. That surprised me and made it impossible to complete the level.
The concept is a really good idea, but I think it is too easy. 10 seconds is a long time, in the grand scheme of things and the timer doesn't need to reset everytime a coin is picked up. Making the game run faster might help alleviate this feeling so you can get to harder levels faster.
The art style is simple but effective, but I have one issue with the background tiles. It is EXTREMELY difficult to tell the difference between walls and floors.
Alos, would have been niced to have a quit functionality or similar, but I almost forgot mine in my game so I don't blame ya ;)
Might try to give this another attempt. Would be a nice quality of life to have a quick reset button, after screwing something up sometimes I wanted to just quite the program and go back {instead of waiting forever, and sometimes the collision glitches so that isn't even an option}
I've played a couple of programming games like this, but having to plan ahead to try and solve an entire room while occasionially advances is a neat take
Good feedback on the end turn sooner and quick reset everyone.
A couple of things I noticed on the second level were that the second coin in my route was not picked up since I placed a 90deg rotation on the same tile as the coin. It seemed my placement took priority over the coin pickup and the pickup just didn't happen.
Additionally, on another play through, I built a different route so the coin would be picked up, which lead to me accidentally placing the incorrect 90deg rotation while I was at the top of the room. When this happened the bot turned north and moved through the wall and walked out of the screen. Didn't think that was intentional, but it did game over as soon as it got off screen.
For the two 90deg turns, I think visually you might want to try making them different colors or more variance between them visually. Once you have a more than a couple of them placed down, they look so similar that it's hard to process the path your building visually.
I think this could be developed out into a decent game post jam. Good entry overall.