Ravening Edge by Tsunscreen
Risen from the depths with an insatiable blade, you must make your way through three levels of enemies, but making sure to replenish your weapon's supply of souls, lest it feast on your own instead...
This is a small doom-like game. Only 3 levels and a few weapons (one of them you pickup in level 3) but it turned out pretty alright. Controls provided in game, but it's pretty much what you'd expect. Everything made by me >:)

https://www.youtube.com/watch?v=xgNfpMXTMXI
PLEASE go FULLSCREEN on the Itch page to fix mouse input issues
| Link | https://tsunscreen.itch.io/ravening-edge |
| Link | https://tsunscreen.itch.io/ravening-edge |
| Original URL | https://ldjam.com/events/ludum-dare/51/ravening-edge |
Ratings
| Overall | 94th | 4.071⭐ | 23🧑⚖️ |
| Fun | 109th | 4.024⭐ | 23🧑⚖️ |
| Innovation | 646th | 3.238⭐ | 23🧑⚖️ |
| Theme | 542th | 3.7⭐ | 22🧑⚖️ |
| Graphics | 258th | 4.095⭐ | 23🧑⚖️ |
| Audio | 177th | 3.857⭐ | 23🧑⚖️ |
| Humor | 460th | 3.056⭐ | 20🧑⚖️ |
| Mood | 132th | 4.024⭐ | 23🧑⚖️ |
| Given | 25🗳️ | 19🗨️ |

One thing I would add is some sort of visual damage indicator for enemies. Something to let the player know that they are ready to be slashed.
Having some sort of indicator would definitely be good
I think the only constructive feedback I have is to maybe add more enemy types, make it longer, and possibly make it more juicy - some gore when you kill enemies, or some visual indication when they're ready to be slashed. Some more general effects as well when picking up items or just shooting at the monster would be great too. But the core gameplay that you have is very solid, so good job!