FifteenRooms by DurkaGames

[raw]
made by DurkaGames for Ludum Dare 51 (JAM)

I tested you. You have no heart.

This game was made especially for #LudumDare51 Control: WASD - to walk E - to interact

Monusy - Game designer/artist

ArtemidiaNn - SoundDesigner

ParPanSs - Programmer

Please, don't skip the dialogs too quickly. You are missing this story... (We know about a bug with a mix text :( )

https://durkagames.itch.io/fifteen-rooms

Screen1.jpg

Screen2.jpg

Screen4.jpg

Screen3.jpg

Ratings

Overall 589th 3.5⭐ 29🧑‍⚖️
Fun 761th 3.185⭐ 29🧑‍⚖️
Innovation 461th 3.463⭐ 29🧑‍⚖️
Theme 539th 3.704⭐ 29🧑‍⚖️
Graphics 581th 3.63⭐ 29🧑‍⚖️
Audio 431th 3.423⭐ 28🧑‍⚖️
Humor 341th 3.288⭐ 28🧑‍⚖️
Mood 602th 3.426⭐ 29🧑‍⚖️
Given 34🗳️ 50🗨️

Feedback

lavendaggers
04. Oct 2022 · 04:50 UTC
Cool premise!
SAGIII
05. Oct 2022 · 09:32 UTC
Hello that's a cool game!
I actually tried all the possibilities to find the chest code haha. Just for an eye tho.
jonmerrin
05. Oct 2022 · 16:22 UTC
Hey! Cool game! I liked the visual style. Like @sagiii I also tried all the possibilities for the chest code, but kicked myself when I saw it. I should've gotten that!

I would've liked it if the character walked a little faster. Also, the dialogue text got jumbled sometimes, I wasn't sure if that was a bug or a feature. All in all, great job, nice use of the theme, and way to go!
sergio_nikol
05. Oct 2022 · 16:22 UTC
Interesting mechanic. But need some visible to player rule how rooms are switch.
LDJam user 202408
05. Oct 2022 · 17:32 UTC
I really like the consept of this game, it reminds me of an episode from an old cartoon I used to watch https://www.youtube.com/watch?v=h0a5KEvqfH4

the story is really intriguing and the exploration element is solid too. though I wish I didn't have to wait for so long for a spesific room to appear, I got stuck for too long at the password thingy, I thought the numbers were representing the steps that the thief took (2 left 1 up 1 left) but that wasn't the case, I couldn't figure it out lol
satacat
05. Oct 2022 · 21:47 UTC
loved sarcastic personalities of the main characters, atmosphere was perfectly conveyed thanks to the music and the color scheme. would be nice if verticality was included, cause sometimes it was boring to move left and right and to wait for rooms to switch. but in general it's a nice entry!
Faust_Mi
06. Oct 2022 · 21:24 UTC
An interesting combination of quest mechanics escape room and a kind of Rubik's cube. Nice art and puzzle design. And realy don’t skip the dialogs too quickly. You are missing this story… ^_^ Good game!
resacaGames
06. Oct 2022 · 21:39 UTC
Nice puzzle game, got me playing for a while, sadly got stuck on 3 eyes and no code :(
The theme mechanic worked great, didn't feel like I was waiting a lot, the dialogs were fun, would've kept going if not for getting stuck.
YellowKamel
06. Oct 2022 · 21:41 UTC
Very artistic game! Liked the feeling that was built up! Thanks for submitting it to my stream.
Shaolin Dave
06. Oct 2022 · 22:08 UTC
- First off, thanks for a Mac version. Just a note that it includes a folder called "FifteenRooms (MacOS)_BurstDebugInformation_DoNotShip", I assume you didn't mean to include that.
- The description says to not skip the dialogue. But unless I missed something, there wasn't any dialogue? Oh well, jam games shouldn't need stories anyway, best for a quick playthrough.
- Speaking of which, it took me almost five minutes to beat this, which is pretty long for an LD game. At first I wasn't sure I'd actually finish it.
- One big thing this game is missing is visual feedback. The games seemed to shuffle around at random. Actually animating them sliding into place would let players know to anticipate what they see on the edge of their screen.
- Another visual feedback thing, there wasn't much indication of what was/wasn't intractable. Highlights would be good.
- The "interact" animation did nothing for the first half of the game, and always played when I pressed "E" for the second half. Having the animation play whenever theres something to interact with, and only if there is, would also be better for visual feedback.
- More detail to the animations would be nice
- Having to stand in an EXACT spot to interact was a bit tiresome. If the player is within a certain range, it'd make sense to have them automatically move to what they're trying to interact with
- Having to use WASD on the menu but using ENTER to select was a bit weird. E should select as well to make it consistent with the rest of the game. Mouse should be usable here as well
- Alternate control suggestion: Your character only moves left and right, so what if you made it so clicking on anything intractable will have them do that. Holding on the left/right side of the screen would have them walk that direction. This would make your game mobile-ready. You could keep the same keyboard controls too
- On sound design, I liked the ambient sound. It make be feel uncomfortable, but in a way that was good because it fit the mood of the game
- The character muttering was a bit distracting. I couldn't tell what was causing it, if I was causing it, if it was a good or bad thing, or even if it was the character making the noise or some off-screen NPC.
- The door opening was a bit too subtle. I actually thought it was a sound from a different window on my computer. Also, a lot of people play without sound, so you should probably have an immediate visual cue to go along with the audio one.
- On design choices, I think the UI was a bit messed up on my screen because I'm on an ultra-wide. I think you can avoid this by not checking "other resolutions" in your player settings. If you're not going to tweak your visuals for anything other than 16:9/16:10/whatever, you shouldn't check anything but those.
- I suggest researching color theory. Purple and grey doesn't look horrible, but complementary colors might make it more appealing. Yellow complements purple very well, so maybe having the backgrounds that instead of grey would help. Or, split-complementary, keep the player and key items purple, and have the backgrounds be a combination of orange and lime. One color for intractable things, one for scenery, maybe?
🎤 DurkaGames
06. Oct 2022 · 22:17 UTC
@shaolin-dave Thanks for your detailed review, appreciate that!
BougieBirdie
06. Oct 2022 · 22:59 UTC
What a stylish game! I love your protagonist, and just the whole look and feel of the game was kind of a trip

I ran into this bug where the text got all garbled after opening the wardrobe:
![15Rooms.png](///raw/a4a/04/z/529c2.png)

Designing the scales to weigh the heart out of a spine was super gnarly too. Well done!
Shaolin Dave
06. Oct 2022 · 23:04 UTC
I'd mentioned in my comment above that I didn't see any dialogue. I also mentioned that the options were for non-standard aspect ratios, but the UI wasn't designed for it, so my ultra-wide looked wonky. After seeing the screenshot from @bougiebirdie I think they're related. The dialogue was there, but the UI was scaled in such a way that it wouldn't appear on my screen.
If you rebuild the game and uncheck the 'other resolutions' option, I think it'd qualify as a bug fix and not be against rules.
Game_Coder28
07. Oct 2022 · 15:38 UTC
Nice game :)
Austin Sierra
07. Oct 2022 · 22:52 UTC
I loved the crazy eye hair dude as the main protagonist. Overall great art direction and storytelling through gameplay elements.
The controls were a bit difficult to figure out it would be nicer if you made them more clear or less sensitive to interact with objects.
TranziT
07. Oct 2022 · 22:58 UTC
Nice puzzles!! I really liked the lore and the art, I think it combines perfectly :3
Jag
07. Oct 2022 · 23:00 UTC
I thoroughly enjoyed this game! The art and the ambient music was right on point. The jokes were funny and interesting (it got a bit vulgar but I guess that's just me being a softy). I think the puzzle design was excellent, it was perfectly tuned where nothing was too overtly difficult. A very well balanced game, which is difficult to achieve in game jams. I have nothing bad to say about this, except maybe that the grumbling voice was a little overused haha. Thank you for this hidden gem!
Krasimir Balchev
07. Oct 2022 · 23:22 UTC
The style of the game is excellent, the vibe as whole was done quite well. My only complaint is that the moving rooms didn't really add much in my opinion besides it just being a cool concept. But other than it was a nice game, well done :)
LDJam user 273557
08. Oct 2022 · 14:28 UTC
Fun little puzzle game! I liked that there were actual story elements to it. Really neat take on the theme!
Rage Paint Games
09. Oct 2022 · 17:21 UTC
I think it was pretty ambitious to make an escape room type game for the game jam. I overthought one of the puzzles, causing me to get stuck for awhile, but eventually got it - *facepalm*. Your game did suffers from the same thing mine does -- sometimes the player is forced to just wait around for something to happen, which can be boring. Perhaps having multiple things to do in a room rather than 1 objective per would help alleviate some of that feeling. I also wish using the items was a different key binding than the normal use button, because at one point I used the axe, but I wasn't sure on what. Think it was the closet, but as it just disappeared I didn't notice til later that it was gone.
Doraemon
11. Oct 2022 · 04:39 UTC
Cool game!
LDJam user 297980
11. Oct 2022 · 17:29 UTC
Loved your art and vibe of the game! It is amazing that you managed to do all this game jam time frame.
LauraWilkinson
11. Oct 2022 · 17:57 UTC
Nice escape room game, I did get a little lost so maybe a hint section could be nice?
p-r
17. Oct 2022 · 10:11 UTC
Impressive production value, love the sound effects and the surreal yet clean visual. Reminds me of Neverhood.
DanielR1
21. Oct 2022 · 20:36 UTC
Always love good lore!