Autumn Valley by ChuChuGeralt

Welcome to Autumn Valley! We settled in this remote place to grow our city and grow our life together.
Together we will once again rejoice with our delicious pumpkin pie. The earth is pretty good - somehow, every ten seconds you will receive resources. But since we are new to this remote area, we first need to rebuild our small city. So can you help us to make our beloved pie?
WebGL Version
### If you're seeing just an orange screen then try switching to fullscreen
Summary
Your goal is to rebuild the production so that you can create the beloved pumpkin pie.
- Construct buildings with your resources
- Connect your buildings via roads
- Store resources in the town hall (or warehouses)
Controls
Camera * Move the camera with WASD * Zoom in/out with mousewheel
While Building * Rotate the buildings with mousewheel * Cancel placing a building with right click

| Link | https://sibi.itch.io/autumn-valley |
| Link | https://sibi.itch.io/autumn-valley |
| Original URL | https://ldjam.com/events/ludum-dare/51/autumn-valley-the-price-for-pie |
Ratings
| Overall | 438th | 3.65⭐ | 32🧑⚖️ |
| Fun | 534th | 3.433⭐ | 32🧑⚖️ |
| Innovation | 852th | 3⭐ | 32🧑⚖️ |
| Theme | 1080th | 2.931⭐ | 31🧑⚖️ |
| Graphics | 509th | 3.733⭐ | 32🧑⚖️ |
| Audio | 366th | 3.517⭐ | 32🧑⚖️ |
| Humor | 845th | 2.346⭐ | 28🧑⚖️ |
| Mood | 331th | 3.717⭐ | 32🧑⚖️ |
| Given | 47🗳️ | 38🗨️ |
The visuals are nice, and I didn't encounter any bugs. The controls sometimes feel strange, as scrolling started to both navigate through the build menu and zoom in. So I had to zoom out once I managed to get to the proper building. Maybe it's a bug.
Scrolling through the building list is too slow, and can feel tedious, and you can't just grab the scroll bar or click on an arrow to scroll faster. Would also be nice if we could connect a road to an existing road - would make for tidier layouts :smile:
Overall, a great job on the game!

Now I just want to play to some management games ^^
Here are some feedbacks, if you find it useful:
- Since I can build many roads with no constraints, it can become a bit messy! Perhaps by preventing them to overlap, and giving them a price, having a maximum of roads to connect to buildings...
- I feel like I need some long term goals (like being able to send your pie to other cities?), and also some obstacles (like taxes, people happiness or things like that?)
- The 10 seconds is not really perceived since you quickly get many resources produced.
- It could be great to have the name of the buildings and resources when hovering them, and also a change on ressources' cost color in red when you don't have enough!
And some trouble with the road but outside of this, it's a great game
We definitely bit of a little more than we could chew with this one :sweat_smile:
@likirus Yeah sorry for the missing victory message, that one fell victim to the deadline.
I hope this victory pie can make up for it a little:

@fabula-rasa The zooming while scrolling and scrolling super slow is unfortunately a bug that I didn't get around to fixing anymore. But you should be able to move the scroll bar by dragging it with the mouse.
@lukuluk Thanks for the detailed feedback!
* The roads being free was a decision that we went back and forth on. I just didn't want to limit people in their freedom to design their city and to have to optimize roads too much.
* Long term goals didn't survive the harsh chopping block of the timeframe. To be honest the game already felt a bit long for a jam game.
* I definitely feel this one as I didn't get around to balancing resources and had to err on the conservative side to not have players get stuck
* Great suggestions!
I see where the supply chain gameplay is going, and it could become fun if the game get developed past the point of simply making more of buildings for resources you are low on.
Right now the game is just mindlessly building stuff since there's no real strategic essence.
Nice graphics!
The fact that I could make road in several segments might consider to prohibiting create road through buildings.
It was super enjoyable to play and understant the mechanics, it's the first step of any RTS!
Loved being able to set up supply chains. Wheat to windmills which then send to bakeries and then to the warehouse. That really scratches my city building itch! :D
Great entry!
Anyways, I'm just trying to come up with ideas for improvements. I really really liked it.
Not blocking roads from crossing each other and other buildings was indeed an oversight on our end.
@ninjacreeper47 Great job on figuring out the cart mechanics! Limiting transport by cart available for delivery was indeed the idea. Unfortunately being able to build extra carts and showing available carts for each building got scrapped due to time constraints.
@gordienkogames There's no wrong way to play :) But just connecting every building to the town hall is not very efficient. This becomes quite the bottleneck as it can't ship stuff quickly enough to the other buildings.
As for the theme: Every 10 seconds a building produces a resource. So every timer that you see above the buildings is always 10s.
Well done!
I was left wondering if there was going to be anything more to the game, than just expanding the chain of resources.