96 beats per minute by johanhelsing

[raw]
made by johanhelsing for Ludum Dare 51 (JAM)

96 beats per minute is a casual rhythm-ish game where you build machines and give them instructions to shoot down aliens.

96-bpm-chord-playing.png

The rhythm patterns are 16 beats each, and at 96 beats per minute, that makes 10 seconds before each pattern repeats.

I had a lot of fun making this, hope you have fun trying to make sense of it :)

Ratings

Overall 687th 3.425⭐ 22🧑‍⚖️
Fun 966th 2.925⭐ 22🧑‍⚖️
Innovation 61th 4.1⭐ 22🧑‍⚖️
Theme 440th 3.8⭐ 22🧑‍⚖️
Graphics 405th 3.875⭐ 22🧑‍⚖️
Audio 343th 3.556⭐ 20🧑‍⚖️
Mood 254th 3.806⭐ 20🧑‍⚖️
Given 22🗳️ 8🗨️

Feedback

PullunderPunk
03. Oct 2022 · 22:28 UTC
This game is absolutely amazing. Beautiful graphics, sounds etc. It only took me a good long while to understand.
moasip
04. Oct 2022 · 21:11 UTC
I really like this game. The graphics and sounds are really nice. It was a little confusing on what you are supposed to do though, but once I got the hang of it I had a lot of fun.
clonze
04. Oct 2022 · 21:15 UTC
As is, it was cool and interesting, but I feel like there's a much bigger idea for rhythm game in there somewhere if you can figure out how to make a good beat more relevant + a way to have a bad beat and lose the game.
MsPlanlos
04. Oct 2022 · 21:17 UTC
At first I did not know what to do, but after a while I got the hang of it! Really addicting and fun game. Love the artstyle and sounddesign!
JonathanG
04. Oct 2022 · 21:18 UTC
It's a good thing the aliens are in no rush, because it took me a little while to figure this out. When I did, though, I enjoyed making patterns and beats with the different sounds. I guess it's a little too easy for the marker to come back round and erase what you're doing if you forget to press the arrow keys or space to stop editing.
Orendil
04. Oct 2022 · 21:18 UTC
A wonderful, novel idea and a great use of the theme. The graphics look beautiful and fit the game well. Could have done with a bit more help text on how to play as it took a little while to understand how to paint the music. If there were more levels / some variation in content, I would definitely have kept playing longer!
GibsS
04. Oct 2022 · 21:20 UTC
The game looks great, it's fun and satisfying to play and find the right rhythm of energy consumption and production. I kind of hoped it would last longer as it stops just when I got the hang of it :).
LDJam user 257946
07. Oct 2022 · 07:32 UTC
The art and the general design of this game is incredible! However, I did have trouble understanding how to play at first. But once I took the time to really read the prompts, I got it. This is an a great game! Nicely done!
phufhi
07. Oct 2022 · 23:23 UTC
Great concept! For me it was difficult to line up the shooting pattern with the spaceship flying pattern but I can see potential!
Roroto Sic
08. Oct 2022 · 08:40 UTC
visual let me think first that i will playnig a "dome keeper " copycat. Finaly its not , This is an interesting blend between space invader and a rhythm game.
A bit confusing about how the big machine at left work, but turret is understandable. great game !
LDJam user 299852
08. Oct 2022 · 18:31 UTC
Loved the beat mechanic and how the game throws you there with just the minimum information so you can start investigating and understanding what's going on. I liked that the aliens aren't very fast so you have a bit of pressure but can spend your time optimizing the beats, collecting the resources and that. Good game!
Paul Nadan
08. Oct 2022 · 19:36 UTC
I really liked this idea! I wish the game had gone on longer and increased in difficulty, so there would be more need to get the rhythms right rather than just making everything shoot once every few beats. The graphics are simple but look really nice, and the sound effects are great (especially how the sound changes when more turrets are firing). Great entry!
jhandsy
08. Oct 2022 · 19:37 UTC
Really cool mechanics! A neat kind of resource management that I could see starring in a really weird rts or something. My only gripe is that I wish there had been more danger! It took a bit to get the mechanics down, but once I did I wanted the invaders to really challenge me.
Ginahe
21. Oct 2022 · 13:44 UTC
This idea is pure genius . I love it and see in it a lot of potential . But had a lot of trouble understanding the game , like no paper tutorial is sure a good design but the player need to understand more what is the goal of the game and where to go to start. In my windows version I had big trouble with the sound too , one of the beat was only in one ear (it may be intentional ) and some background sound persisted for no apparent reason (or it was not clear for me from where they came) and was horrible for the ear . Had to stop playing but that a shame cause your art and idea is very very good .