Rightful by jirrev
A Tower Defense with a cycle of 10 seconds. An unstoppable horde of monsters tries to drive you from this newly found island, but with the help of a plethora of towers you will need to defend yourself, gather resources and expand your island.
- New Enemies are at your gates every 10 seconds.
- Your resources are stocked up every 10 seconds.
With a fully randomly generated map and path, you never know what to expect!
--- Controls ---
Move Camera: AWSD/Arrow Keys
Rotate Camera: Q & E
Zoom Camera: Scroll Wheel
Use your mouse to select and place the buildings.
--- Explanation ---
At the start a map is randomly generated for you. From this point onwards you have 10 seconds between every wave of enemies. You can place gatherers over natural resources to increase your income, and you can place towers to defend yourself. Finally, by placing a watch-tower, you will expand your island, but be warned, it will also create an additional path for your enemies to take.
--- Patch ---
- 1.0.1: Minor bug fixes to fix web-GL Lock-up & the inability to spawn a certain enemy

| Itch.io | https://jirrev.itch.io/rightful |
| Original URL | https://ldjam.com/events/ludum-dare/51/rightful |
Ratings
| Overall | 551th | 3.547⭐ | 45🧑⚖️ |
| Fun | 469th | 3.512⭐ | 45🧑⚖️ |
| Innovation | 1065th | 2.698⭐ | 45🧑⚖️ |
| Theme | 798th | 3.43⭐ | 45🧑⚖️ |
| Humor | 832th | 2.363⭐ | 42🧑⚖️ |
| Mood | 554th | 3.476⭐ | 44🧑⚖️ |
| Given | 50🗳️ | 66🗨️ |
>Refused to create a worker from 'blob:null/a86e9ff5-f724-4597-9b98-b1183fe10910' because it violates the following Content Security Policy directive: "script-src 'self' 'unsafe-inline' 'unsafe-eval'". Note that 'worker-src' was not explicitly set, so 'script-src' is used as a fallback.
Really loved the every 10 seconds implementation and the ressource gathering system!
I was only missing some VFX hint on when ressource is gathered and from where... took me some time to get the understanding for the system!
Models, Animations and especially music are really chill, love the vibe!
pretty cool the replayable side.
I had fun but this was as far as I could go. I did not have any problems indicated by the other comments, but the game did crash the moment my health hit bottom so I didn't see a gameover screen or anything.
Good job with the tower defense mechanics. You got it down to a t.
Cute mood and graphic!
Keep making jam games :3
I think there's some balancing that could still be done to improve the challenge of it. Even with very little information about the damage of towers or the rate of fire, it was pretty easy to maximize the economy and the damage to incoming units. My first game froze when I placed my 2nd watch tower. On my 2nd game, I placed a few more, but one of them sank into the water when it was trying to generate more terrain? Also, the world I got the 2nd time had a path at least 2x longer than my 1st playthrough, which is a pretty significant difference.
A solid game jam submission. I enjoyed it for a good couple of minutes. Good work!
I got some rogue tower vibes.