Little Scout 2 by Tex Killer

[raw]
made by Tex Killer for Ludum Dare 51 (JAM)

logo.png

You're the little green alien scout from Little Scout (LD 38), now exploring another planet. Unfortunately, your size change device got damaged and now behaves erratically.

Can you get out and explore the world?

Links

Post-Jam changes

In my tiredness I introduced a last-minute change that triggered a division by zero. I have fixed it, but the fix was done after the deadline. Also after the deadline I made some adjustments to the force of the electric fan that was making one of the endings unreachable, changed the ending screens to give credit to the creator of the donut image, changed the window title to Little Scout 2 (was showing Mani, from a previous entry) and added a txt file with links to the resources I used.

If you disapprove of those changes being made after the deadline please feel free to either not rate or to give low ratings. The game is rushed, bugged and I doubt it will do well in the ranking, but I did my best and I'm looking forward for any feedback I receive and also to play and give feedback to everyone else's games!

Controls

A or left arrow key: move left

D or right arrow key: move right

Space bar: jump

Item mechanics

Spring: gets compressed when you're big, propels you when you turn small on top of it

Bridge: opens up when you're big

Electric fan: blows you away when you're small

Development notes

Little Scout 2 was developed using our own engine, the same one used on some of our previous LD entries (including the first Little Scout). I'm grateful for any helpful feedback!

The images used in the game were adapted from CC0 content found in Kenney.nl, the songs were released by Eric Taylor licensed as CC-BY, the "Pumpkin" font by Bam O is Freeware and the cute donut image used at the ending screen was released by stockgiu on Freepik: https://www.freepik.com/free-vector/delicious-sweet-products-kawaii-characters_4939537.htm. Links to the resources and their licenses are included in the archive.

Ratings

Overall 1007th 3.056⭐ 29🧑‍⚖️
Fun 1133th 2.611⭐ 29🧑‍⚖️
Innovation 582th 3.315⭐ 29🧑‍⚖️
Theme 617th 3.611⭐ 29🧑‍⚖️
Humor 707th 2.604⭐ 26🧑‍⚖️
Mood 1003th 2.904⭐ 28🧑‍⚖️
Given 21🗳️ 31🗨️

Feedback

Fedir
04. Oct 2022 · 14:00 UTC
Exe file doesn't open
LDJam user 276121
04. Oct 2022 · 15:29 UTC
Windows Defender does not enjoy this entry one bit it would seem.
MaxBro
04. Oct 2022 · 16:19 UTC
Game doesnt open (
🎤 Tex Killer
04. Oct 2022 · 17:33 UTC
@fedir @hexyvexy @maxbro I'm sorry for that. It seems I introduced a division by zero in the submitted version. There were also some other issues with that version. I fixed those (list of changes was added to the description), but since the fixes were done after the deadline I understand it if you or anyone else would give me low ratings. Either way the game was very rushed and I'm not very happy with it.

Also @hexyvexy, maybe the division by zero was triggering Windows Defender? I'll try to figure out what is going on there.
Fedir
04. Oct 2022 · 18:18 UTC
@tex-killer ok, next question how get out from the pit, i try jump with the Winder,but its not enough, just run also doesnt enough :sweat_smile:
🎤 Tex Killer
04. Oct 2022 · 18:26 UTC
@fedir Thank you very much for giving it a try!

I assume you mean the spring at the start. When you stand on it while you're big it gets compressed, and if you stay on it until you turn small it will propel you up.

The first game (from LD 38) had a tutorial for the spring, but this time there was no time left for tutorials, unfortunately
fabula_rasa
05. Oct 2022 · 23:02 UTC
I'm in a pinball machine! That's very cool! I really enjoy this take on the theme - it's unique and quite adorable.

Getting to the fan to be blown to the left was quite tricky :grin:. At one point, I got a bug when my scout stayed tiny forever, and I could not proceed. Also, jumping felt strange - like the anticipation part was too long and as a result it felt like there is a lag between a button press and a jump.

I still had fun playing and really enjoyed the mechanic of size changes.
Arihan10
05. Oct 2022 · 23:02 UTC
Hi! I just wanted to say that after reading through the description I was really looking forward to trying this one; however, although I can hear sounds (which seem awesome btw!), I can't actually see anything in the window. The .exe shows up in the task bar, but nothing actually happens upon clicking it. It's a really good effort though, and I can certainly commend using your own engine to build the game!
🎤 Tex Killer
05. Oct 2022 · 23:30 UTC
@fabula-rasa Thank you very much for playing! Yes, I think I should adjust the jumping mechanic, it is a little weird... Did you manage to reach one of the endings?

@arihan10 I'm sorry for that issue. Are you using an onboard GPU? In past jams some people had similar problems running our engine's games with onboard GPUs
Arihan10
05. Oct 2022 · 23:43 UTC
@tex-killer By onboard GPU are you referring to integrated or discrete graphics? I'm using an RTX 2060.
ch33sybacon
06. Oct 2022 · 00:09 UTC
The game has a really nice take on the theme, I did find the movement a bit finicky at times like jumping onto the sprint.
🎤 Tex Killer
06. Oct 2022 · 00:14 UTC
@ch33sybacon Thank you for playing and for the feedback!

@arihan10 Yes, I meant integrated graphics, but since yours is not integrated I don't know what could be happening...
fabula_rasa
06. Oct 2022 · 00:14 UTC
@tex-killer I didn't manage. I kept getting waylaid by bugs. Either the one where I stopped changing sizes or the one where I got stuck in one position (on a screenshot) and could not jump anymore (that bug sticks through size changes). So I finally just gave up.

![Screenshot_12.jpg](///raw/732/a2/z/52725.jpg)
bozzwtf
06. Oct 2022 · 00:17 UTC
:rocket: nice submit
🎤 Tex Killer
06. Oct 2022 · 01:05 UTC
@bozzwtf Thank you for playing!

@fabula-rasa I'm sorry for the bugs, and thank you very much for the great feedback!
sash-a
06. Oct 2022 · 10:43 UTC
Really clever idea and I think the puzzles could be taken a lot further, but there were quite a lot of bugs. I also found that the movement when you got shot up was a bit too fast so you couldn't really tell where you were going
benjamin
06. Oct 2022 · 11:31 UTC
Everything went fine and I had no bug here. But I was trapped in the first zone. I was able to use the spring and choose one of the 3 ways after falling but all of them lead me to the first zone. I sill love the core idea for this game. I just wish I wasable to go further
🎤 Tex Killer
06. Oct 2022 · 12:18 UTC
@sash-a Thank you for playing! I agree with you. I think maybe the zoom should be smaller so you can see more of the scenario, but I did not have time to experiment with that before the time was over...

@benjamin If you want a little tip: the electric fan will only propel you while you're small (left passage), and you can steer yourself while in the air (right passage). Anyway, thank you very much for playing! :smiley:

I don't know if it helps, but here is a map of the entire level:
![map.png](///raw/a1c/6/z/5284c.png)
Thanks again, everyone! :smile:
GuyRo
07. Oct 2022 · 06:50 UTC
Very innovative truly!
I actually loved the lost of perspective when the character becomes small.
The only thing I would change if you choose to work on this game is the hole 10 seconds mechanic, though for this one you nailed the theme I guess, if the theme is staying a timer could be nice.
Mooptychunk
07. Oct 2022 · 07:07 UTC
A very solid idea! I think the camera zooming in so far was a little confusing. Nice game!
pndaa
07. Oct 2022 · 07:49 UTC
Your implementation of the theme was great, the idea is neat.

I've succeed to make it through! Thanks to your map of the entire level ;).

![q.png](///raw/126/z/52a77.png)

Some remarks if you want to continue on working on the game:
- Like others said it would help to be able to zoom less. Or if you still want the player to discover your level you can display a kind of minimap. Without displaying the fan and other mecanisms.
- The ten seconds between size change feel a little long. Here it is the theme but I guess 5 seconds would be enough for your game.
- You didn't display the 10 secondes timer. This is the first game where I needed to looks at my computer's clock to know when I need to go :D. It was kind of fun to do that. But also it would have help your players to display it into the game.

Also I got a bug in my first run where my scout only grown one time. Then it wouldn't go bigger after 10 seconds. So I stayed small.

On a final note, congratz on working for that long with SFML. A long time ago I've spent a loooot of time with it to train my C++. Made my first ludumdare game with it also (LD29: https://ludumdata.openfu.com/game/18948). It feels strange to see it again and I know it is not an easy task to develop a game in a weekend with it. Unity feels like cheating^^.

Good job!

Bonus: 5 seconds before disaster

![b.png](///raw/126/z/52a72.png)

Edit: *Images doesn't seems to work :(*
🎤 Tex Killer
07. Oct 2022 · 08:31 UTC
@guyro @mooptychunk @pndaa Thank you all for playing!

@guyro @pndaa Yeah, 10 seconds is kind of long for what I did, but I had to fit the theme somehow... If I do work on Little Scout outside of Ludum Dare I'm thinking this will be only one level and the time between size changes would be smaller. The other levels should probably control like the first Little Scout, allowing the player to change sizes at will.

@pndaa Congratulations on making it to the ending! During testing I used the character animation when standing still as a counter (when his eyes stared at me X times I knew I had to go :stuck_out_tongue:) Initially I planned to draw cracks in the character's helmet and have them glow every second to work as a counter, but there was nowhere near enough time for that, unfortunately... A minimap could be nice, but I think I would prefer to fix the zoom so the player can explore properly. Congratulations on your SFML game from back then! For me it's not that hard to keep using it because my engine is already done (the content is coded in a portuguese pseudo-language that gets interpreted) and platforming was already tweaked from previous entries using it, but there are a bunch of bugs that I never take the time to fix... (sorry about them, btw) Anyway, thank you very much for playing and for the detailed feedback! :smiley:
Druvsaft
07. Oct 2022 · 13:46 UTC
A clever little (and big) concept, and very cool to be using a custom engine! Managed to explore most of the level I think, had a weird bug one session where the character was stuck as small, but fixed by restarting. Would be nice to see more levels!
Akkara
07. Oct 2022 · 17:02 UTC
Nice game! I like the idea
Taximan981
08. Oct 2022 · 01:06 UTC
The spring mechanic was cool but it took a long while (and a restart) for me to figure out, most likely my fault tho. Cool game!
🎤 Tex Killer
08. Oct 2022 · 01:37 UTC
@druvsaft @akkara @taximan981 Thank you all for playing!

@taximan981 In the first game (from LD 38) I added tutorials that explained the spring and other things, but this time I had no time left... I've now added an explanation of the item mechanics to the description, maybe that will help :slight_smile:
resacaGames
08. Oct 2022 · 12:34 UTC
Very nice concept with the size changes. Sadly, like other players I got a bug after playing a while, the character stopped changing sizes :(
Besides that, solid entry, like the animations and different mechanics related to size.
Good job!
Empty Set
09. Oct 2022 · 00:36 UTC
I like the aesthetic here and the size-changing mechanic is clever. For a second I thought the spring was simply broken, but then had an "aha" moment when I realized the idea was to depress it when big then launch up when small.

Just having the one level where you often get sent back to the start if you mess up was a little disappointing, I wanted to see more of this idea.

I also think this is unfortunately one of those games where the "10 second" mechanic might have been better as something you can just manually trigger. Waiting around for the size change got a bit tedious. Though, I think that a bunch of games with this theme fall into the same pitfall.
🎤 Tex Killer
09. Oct 2022 · 01:13 UTC
@resacagames @empty-set Thank you both for playing and giving feedback!

@empty-set I agree, I think this theme is very hard to integrate into a game without making it less fun... I down-voted it during theme voting, but I guess a lot of people liked the idea. You can try the first Little Scout if you want, in it you can control the size changes: https://ldjam.com/events/ludum-dare/38/little-scout
Mickxe
09. Oct 2022 · 08:19 UTC
Well done, the art style is very cute!
k-s-raj
09. Oct 2022 · 08:22 UTC
great idea and cool game. some places have collision issues
AlexSolonnikovP4
09. Oct 2022 · 08:45 UTC
Unusual game, I liked the mechanics, implementation and idea of ​​the game. Great job)
zazz0000
12. Oct 2022 · 20:34 UTC
The game is awesome yo. I did get into a bug where I stopped shapeshifting. I'll see if i can come up with repro steps
🎤 Tex Killer
14. Oct 2022 · 18:55 UTC
@mickxe @k-s-raj @alexsolonnikovp4 @zazz0000 Thank you all for playing!

@k-s-raj In which places did you have collision issues?
PostFrog
15. Oct 2022 · 18:14 UTC
Its really impressive and admirable you used your own engine! However the game itself is unfortunately kinda buggy and controls didn't feel that good (the delay in the jump for example didn't really work in my opinion). Also I felt that the 10 seconds idea wasn't implanted the best way- having to wait every time so you could jump on the springs when you're small got tedious pretty quickly. I found myself just waiting and not doing anything most of my playthrough because of that.
asfdfdfd
18. Oct 2022 · 19:04 UTC
I fell myself this little scout.
Curtis Pelissier
21. Oct 2022 · 15:36 UTC
I get a 403 Forbidden error why trying to download the game :(