Mini Dungeon Tactics by Joror
Crawl through a small dungeon, in 10 second steps!

Unfortunately, only a couple dungeons, and a limited set of moves. (ideas for many many more)
Controls
- 🔴 Click on characters to change their action plan!
- 🎬 You can drag / move / enlarge blocks in the action plan
- 📜 Scroll/zoom around the world via mouse-drag & mouse-scroll (or AWSD)
- ⌨ Press 'Escape' for menu
Tips & Tricks
- 👁 - Where you Focus (look) is very important
- ⚔ - Close combat is chaotic and physical
- 🛡 - Your weapon & shield can protect you
- 🖱 - Hover over the 'moves' in the bottom bar for details
Acknowledgements
- Shout out to the lovely Kenney for all the free art assets! :heart:
- Music & FX from FreeSound.org
| Link | https://joror.itch.io/mini-dungeon-tactics |
| Original URL | https://ldjam.com/events/ludum-dare/51/mini-dungeon-tactics |
Ratings
| Overall | 188th | 3.914⭐ | 31🧑⚖️ |
| Fun | 217th | 3.81⭐ | 31🧑⚖️ |
| Innovation | 71th | 4.069⭐ | 31🧑⚖️ |
| Theme | 202th | 4.069⭐ | 31🧑⚖️ |
| Humor | 312th | 3.357⭐ | 30🧑⚖️ |
| Mood | 468th | 3.569⭐ | 31🧑⚖️ |
| Given | 30🗳️ | 34🗨️ |
That said I liked it very much and I would definitely like to see it fleshed out into something more :smile: Good job!
I could see this being polished into a complete game!
I really like the graphics, but the ui for moving actions around is a bit slow. I really wish I had drag-n-drop!
It would also be cool if the engine was deterministic. I tried playing the same plan twice where I died in only one of them.
Anyway this was really fun to play - thanks for making it!
The graphics are beautiful and the mechanics were very creative. Good job!
i just missed a way to move blocks inside the schedule more easily than by clicking on the bottom or top arrow on each of them, maybe if we could drag actions at the desired time?
good entry though overall, it was pretty challenging!
Unfortunately I could not finish the second level, since unity kept crashing after a while. I think it was related to the number of rewinds.
For me it was the same aswell, I couldnt finish the second level because unity kept crashing related to the rewinds I made, so I believe theres something there.