Mini Dungeon Tactics by Joror

[raw]
made by Joror for Ludum Dare 51 (JAM)

Crawl through a small dungeon, in 10 second steps!

logo-ldjam.png

Unfortunately, only a couple dungeons, and a limited set of moves. (ideas for many many more)


Controls

  • 🔴 Click on characters to change their action plan!
  • 🎬 You can drag / move / enlarge blocks in the action plan
  • 📜 Scroll/zoom around the world via mouse-drag & mouse-scroll (or AWSD)
  • ⌨ Press 'Escape' for menu

Tips & Tricks

  • 👁 - Where you Focus (look) is very important
  • ⚔ - Close combat is chaotic and physical
  • 🛡 - Your weapon & shield can protect you
  • 🖱 - Hover over the 'moves' in the bottom bar for details

Acknowledgements

  • Shout out to the lovely Kenney for all the free art assets! :heart:
  • Music & FX from FreeSound.org

Ratings

Overall 188th 3.914⭐ 31🧑‍⚖️
Fun 217th 3.81⭐ 31🧑‍⚖️
Innovation 71th 4.069⭐ 31🧑‍⚖️
Theme 202th 4.069⭐ 31🧑‍⚖️
Humor 312th 3.357⭐ 30🧑‍⚖️
Mood 468th 3.569⭐ 31🧑‍⚖️
Given 30🗳️ 34🗨️

Feedback

frigusterio
04. Oct 2022 · 15:47 UTC
Very cool! :D
MrAlcoro
04. Oct 2022 · 16:50 UTC
Really fun and challenging! I love the puzzle aspect of it, having to make a route and a plan of attack, although sometimes the outcomes differ vastly even when you do the same thing, but great job!!
Savolae
04. Oct 2022 · 18:03 UTC
I really liked how you can attack, look and move at the same time, it was fun to try to optimize the turns to get as much done as possible. Very nice game!
SneakyLemon
05. Oct 2022 · 11:24 UTC
Very well done, the polish really shows in this one. I liked the music and the sfx too, they added a lot to the general feeling of the game. My only complaint is that it is perhaps a bit too difficult to string correct actions together, considering you don't know which way you'll be facing and that enemies can move and rotate you around.

That said I liked it very much and I would definitely like to see it fleshed out into something more :smile: Good job!
MerlinPerlin
05. Oct 2022 · 12:02 UTC
thats was really fun, really complex mechanic for the ammount of time, i loved the combat system and the idea of planing your next ten seconds... as an strategy nerd, i really enjoyed the gameplay :*
Ryan Dotsikas
05. Oct 2022 · 21:40 UTC
Wow this is awesome! You made a whole DnD-style dungeon crawler in just 72 hours. I'm super impressed. I love the way that you had the DM explain how to play and show pieces of the game one by one, great tutorial. It was definitely a little bit tricky to play and to get right. There were for sure times where I thought something different was going to happen. But I love the idea of placing moves onto a bar that takes different time. Great level design too. Outstanding job here!
MossGames
05. Oct 2022 · 21:41 UTC
Really well polished game! Can really see this developing into a full game to compete with Dungeon of Dredmor! Witty dialog to boot.
Codeman1010
05. Oct 2022 · 21:43 UTC
This is am amazing fun game to strategize with. I wasn't very good at it though. But I really enjoyed the concept.
I could see this being polished into a complete game!
NiceKot
05. Oct 2022 · 21:54 UTC
Really cool concept, making it in pen and paper style was great move. Nice!
asbjorn
05. Oct 2022 · 22:09 UTC
A fun idea well executed. Nice!

I really like the graphics, but the ui for moving actions around is a bit slow. I really wish I had drag-n-drop!

It would also be cool if the engine was deterministic. I tried playing the same plan twice where I died in only one of them.

Anyway this was really fun to play - thanks for making it!
PSV Games Studio
05. Oct 2022 · 23:39 UTC
Nice and fun game, I found the interface a little slow and difficult to make changes, maybe a drag and drop would be good.
The graphics are beautiful and the mechanics were very creative. Good job!
LikuRio
06. Oct 2022 · 11:25 UTC
I liked graphics
Cal
06. Oct 2022 · 21:17 UTC
Really great execution of an interesting idea. Really impressed with this one, well done!
CodSalmon
08. Oct 2022 · 09:27 UTC
Really good job on this one. The gameplay is very interesting. Thank goodness for the redo button because I accidentally friendly fired Suri on my first try.
Aldruin
08. Oct 2022 · 10:35 UTC
This is a great idea. The gameplay is fun though the interface is a little bit unclear at the start (Somehow it looks like the "Move towards character" did nothing for me, the character stayed where it was). Can definitely see the potential to transform into a longer game with more content and more possible interactions !
rsninjadev
08. Oct 2022 · 20:37 UTC
amazing game, the instruction system was easy to learn quickly and I loved the jelly physics on the combat. Really impressed with how much you accomplished feature wise. The only problems I encountered were the characters sometimes getting stuck when told to move to a spot, and the bow started flying around the room for some reason, but nothing that heavily affected gameplay
jhandsy
08. Oct 2022 · 20:46 UTC
There's something here for sure. My main gripes are that it feels like I should be able to repeat the same action without having to reselect it, and making the characters such big physics objects made them bump into things in a really obnoxious way. Otherwise I think this idea is brilliant.
amarokczukay
08. Oct 2022 · 21:06 UTC
nice take on the theme! i loved the physics of characters and how they didn't exactly do what i wanted (spoiler : my knight has killed my archer during a moment of inattention).

i just missed a way to move blocks inside the schedule more easily than by clicking on the bottom or top arrow on each of them, maybe if we could drag actions at the desired time?

good entry though overall, it was pretty challenging!
Rialgar
09. Oct 2022 · 15:34 UTC
I love this, it is challenging, but since I can redo over and over without punishment, it is not frustrating. It was a shame that the same actions did not always lead to the same results, so I had to sometimes retry the same set a couple times until it worked.

Unfortunately I could not finish the second level, since unity kept crashing after a while. I think it was related to the number of rewinds.
oozer
11. Oct 2022 · 00:52 UTC
very fun concept that had me playing many fights. Really should make this into a full fledged title!
brunowsky
11. Oct 2022 · 01:09 UTC
Really interesting way of using the theme, I liked it very much! I loved the pen and paper art and the mechanics, I believe it can be a really good game if you go with your ideas till the end :).

For me it was the same aswell, I couldnt finish the second level because unity kept crashing related to the rewinds I made, so I believe theres something there.