Jake Count : Four times to live by Fax

You, Jake, and your 3 other clones have a last mission : you need to travel around four words to find, each one, a part of the big artefact, this is the only way to save all the univers !
Hurry up boys!

Arts : Quentin
Musics : FL8
Prog : Fax
| Link | https://fax37.itch.io/jake-count-4-times-to-live |
| Original URL | https://ldjam.com/events/ludum-dare/51/jake-count-four-times-to-live |
Ratings
| Overall | 622th | 3.483⭐ | 31🧑⚖️ |
| Fun | 892th | 3.033⭐ | 32🧑⚖️ |
| Innovation | 654th | 3.232⭐ | 30🧑⚖️ |
| Theme | 219th | 4.052⭐ | 31🧑⚖️ |
| Graphics | 257th | 4.097⭐ | 33🧑⚖️ |
| Audio | 363th | 3.518⭐ | 30🧑⚖️ |
| Humor | 719th | 2.577⭐ | 15🧑⚖️ |
| Mood | 601th | 3.431⭐ | 31🧑⚖️ |
| Given | 30🗳️ | 49🗨️ |
@jonrei Yes we think this mechanic is cool for train your brain ^^. We hope you sometimes jump and forget you was in jump when the world re-come ;) .
When making our jam game, we also considered briefly the idea of switching worlds every 10 seconds, but dismissed it thinking it would be more "in your way" than a fun element. After playing your game, I am still not sure whether I would've liked it better as it is or as a sequence of 4 levels without switching, but maybe it could be taken further with the stage continuing to harm you, or with some interaction between the stage switches (like in Day of the Tentacle where you can pass items between the stages or like The Lost Vikings where all the switched characters coexist in the same stage).
Overall, I really enjoyed your game! Great job!
@sheepolution : the fact that you forgot in which direction you was going is exactly the mechanic we try to implement. That's why, in addition, we don't show the timer in game (only a little sound warn you that you swap soon). We wanted to put the theme of the Jam in the core of our game. Glad you experiment it :p.
@yoni : Yeah, remenber the position of each character and it's direction is one the core of our game. The snow level look's like a hell's stage for many people (including us). We try to balance all levels but hey ! It's a jam and it's very hard to deal challenge in a short time. As i wrote before, we had created a little Comics like image on the game page to explain character's abilities, but we couldn"t get it in the game during the JAM. Anyway, you found a way to complete the game and you can be proud of it :) .
We thought that the worlds could be interconnected by some puzzle mechanics, like a door which can be openned only in one world, but unlock 3 other...but we consider that it would be better to go in 4 separate worlds, for the LORE of the game. Thanks a lot for your feedback.
@saintchristopher777 Yeah the sprites are awesome, thanks to Quentin ! Thank you for the comment.
Though I think there should be a way do jump down below from platforms, the same way you can jump on them from below. It's a really common feature for all platformers and I really missed it here
Good stuff: All the graphics, concept of exploring 4 different planets searching for artifacts, music, sound effects.
@wfmg I implement keyboard controls to allow all player to test the game but the game was designed for gamepad.
I hope you enjoy it anyway. Thanks for the comment ;).
Love the art style!
The art is amazing, and the atmosphere in each place was great and each one was really well distinquished from the others.
As great as the diversity in the different areas was, I do think the 10 second switches felt a little shoehorned in, as there weren't any mechanics tied to them. I think the levels would've worked better as separate ones completed back to back, but I understand wanting to include the theme.
I expected at first that the other games would keep running in the background, so I always placed water guy in front of those bubble spawners, but since the switches sometimes happened mid-jump, it probably was for the best that that wasn't the case, though it would've been a way to make the switches seem more incorporated.
The platforming was difficult enough to not feel trivial, but not to the point of frustration, which was great.
Overall a very enjoyable game. Good work!
Nicely done!
The fact that you miss some jumps cause you was jumping during transition is the core of our gameplay's choice. Thanks a lot for the message.
@candlesan : Thank you so much for your message.
@eyedromeda : The ten seconds are in the game loop, wihtout any visible timer, you had to take care about it. We did the choice to freeze other worlds during play in order to not punish too hard, but this was a reflexion's point. Thanks for the test and the message. We are happy that you enjoy the game.
@organicpencil : Unfortunately yes, Jake lost a lot of fingers during this JAM ^^.
@cookie-chr : Yeah, thanks to Fl8 and these beautiful musics.
@niklas-zhaga : Yeah you found the reference ! I wanted to implement a level like JumpKing but... not as difficult. Congratulations to end the game. And thanks a lot for the comment.
@volkolak : Thanks a lot for your message. We are proud that you enjoy it.