DiscoTech by mechanicallife

Welcome to DiscoTech a movement based rythm game that gets progressively harder every 10 seconds!

How to play
The dance floor will light up following the music, avoid getting hit by the rising tiles, move out of the way and use your dodge roll!

Every ten seconds you will have to pick up a note item, to regain health and avoid it exploding!

Each ten seconds adds a new new instruments to the mix, if you reach the end of the song you will get to select a new instrument to add to the end and restart the song from the beginning.

Try to get a good highscore! We would love to know how far you got!

Controls
Controller (Recommended): Left stick to move, A or B to dash
Keyboard: WASD to move, space to dash
WARNING: Contains flashing lights, may not be suitable for players with photosensitive epilepsy!
| Original URL | https://ldjam.com/events/ludum-dare/51/discotech |
Ratings
| Overall | 63th | 4.147⭐ | 36🧑⚖️ |
| Fun | 115th | 4⭐ | 36🧑⚖️ |
| Innovation | 16th | 4.338⭐ | 36🧑⚖️ |
| Theme | 125th | 4.191⭐ | 36🧑⚖️ |
| Graphics | 273th | 4.071⭐ | 37🧑⚖️ |
| Audio | 46th | 4.221⭐ | 36🧑⚖️ |
| Mood | 141th | 4⭐ | 36🧑⚖️ |
| Given | 44🗳️ | 46🗨️ |
It also expressed the feeling of moving while riding the beat really well.
Once polished, it will be a great commercial game.
Come to see my game and rate it!
Hope you had fun making it!
yes i'm proud ^^
Good job everyone !
Fantastic rythm based puzzler, loved the beat compositions once they started going.
### Fun
Dodging the lit tiles was super fun, I really appreciated the "pre-lighting" to warn you where they would pop-up that's great game design. Choosing which beats and therefor puzzles you would add each round was super smart and really kept me engaged in the experience. Trying to think about what combinations of beats would be easiest to survive was really fun, though I wish I could've seen the other active patterns when I was making my selection.
### Innovation
Exceptionally innovative, I've played many rythm games before, and games where you had to dodge lit tiles, but putting them together in this way was really creative. Especially because it seems like such a "no-brainer" idea to make this game (because the combination is no natural), I've never actually seen it done.
### Theme
Perfect fit for every 10 seconds, using music is a natural fit for this theme. I also believe the "collectibles" appeared every 10 seconds though I wasn't 100% sure of that. That would be a good way to incporate the theme more if it isn't already.
### Graphics
Really nice graphics here as well, the glow effects on the tiles were pretty and fit well into the game. I couldn't tell if they were actually providing illumination on the character or not, but it looked light they were lighting up the area. Character model was cute and anmimated well, I think the roll animation was slightly off in that it "hitched" right at the start and end of it, but overall well done. The tile pop animation and the graphic effects of getting hit by a tile was really good as well.
### Audio
Great beat selection and combination. I felt like every choice I made created an enjoyable melody. My one critique here is that the start of each level the song would kind of half-start and glitch for a second for me. It would be nearly perfect if it looped 100% between levels.
I liked the collectible sound effect, though I will say it did detract from the melody a bit. The only half-decent idea I had to improve that was to instead play the "chime" noise, on the next "beat" of the song, and only play a short "ding" or "distortion" right when you picked up the item.
### Mood
Fantastic mood, I felt like sort sort of weird DJ making beats. It could've used some more ambient noise or "club" dancers in the background to double down on the DJ / dancer mood.
The collectible did indeed appear every 10 seconds, at the first beat of every four bars.
I agree that the pickup sound could have been incorporated better into the song, maybe with a variable length "swelling" effect leading up to the next beat.
I'm sorry the sound glitched a bit for you. Once you make your choice, the next bar will have the tambourine to warn you and on the bar after the main music starts again. We tried to get the transition to be seamless and make sure the audio and visuals synced up but I agree it can be improved; also, good suggestion on the ambience, that could help to "stich" it together more and keep the groove going.
I'm really glad you liked the game and hope you had a ton of fun
The 3d floor could rise a tiny bit lower as it distracts if you are behind it. The dash once got stuck in place. The notes (lives) sound doesnt really fit into the rhythm (though i wouldnt know how to "fix" that).
As you can see all these things are barely problems at all and you did a great job. I btw love how the players hair lookss like a discoball.
I had some issues reading the screen sometime. The colors are not always very contrasted, and with the perspective it's easy for a raised tile to hide the one behind. Nevertheless, it was still challenging and satisfying to play. Great job!
But some issues : All colors are not as visibles as the others (Can't say an example right now, sorry), but the biggest problem is the very very very short invincibility time after a hit. I lost a few times all my 3 HP in a second.
Anyway, pretty proud of my score, I won't try harder. ^^
