Stranded in Mars by Dreamerflow
You need to reach the orbit before your crew go away, in order to do that you must make methane for your space module and oxygen to breathe with the sabatier machine! Your flashlight is damaged and every 10 seconds turn off, you have chargers Stranded in Mars3.jpg


| Link | https://dreamerflow.itch.io/stranded-in-mars |
| Original URL | https://ldjam.com/events/ludum-dare/51/stranded-in-mars |
Ratings
| Overall | 1003th | 3.063⭐ | 34🧑⚖️ |
| Fun | 1043th | 2.818⭐ | 35🧑⚖️ |
| Innovation | 887th | 2.968⭐ | 33🧑⚖️ |
| Theme | 1093th | 2.887⭐ | 33🧑⚖️ |
| Graphics | 808th | 3.266⭐ | 34🧑⚖️ |
| Humor | 846th | 2.345⭐ | 31🧑⚖️ |
| Mood | 546th | 3.484⭐ | 34🧑⚖️ |
| Given | 42🗳️ | 54🗨️ |
There were issues with the hitboxes though. It was frustrating at times seeing the text say "Press E to grab the tank" but I would mash E with nothing happening. Before I realized it was a bug, I thought I was doing something wrong, like I was supposed to press a button on the machine or something. I even tried deciphering that flowchart on the side :P
Another big issue was that the only way I realized that you needed 3 tanks of methane was by inferring it from the screenshot you posted here. I never would have thought to point my flashlight at it. The clock is ticking, my oxygen is runnign low, and there ain't no time for fooling around with the flashlight!
And finally, the only other main issue I encountered was that the camera FOV was insanely low. It was super disorienting to go inside the enclosed space of the space module and the room with the health kit. That type of thing can cause motion sickness for some people, just FYI.
But besides that, the game is solid. It's straightforward once you know what to do, but you did a good job with making the world interesting enough that I wanted to explore it. I found a little martian dude minding his own business, and some kind of chamber thing which didn't seem to do anything.
Good job on the modeling I think it's nice, also like the story element of the game reminds me of the start of No Man's Sky. though the game was a bit dark on my monitor I managed to figure things out once the flashlight started working. great job man this was creative!
I'd say the biggest negative is the lack of feedback, making it hard to tell whether anything you're doing is working. Sometimes things wouldn't respond to interaction, sometimes they would only respond after a slight delay, and sometimes it would be like a thirty second delay, where you have to anxiously wonder whether anything is actually happening or you screwed up somehow. But despite that, I was still able to beat the game, and I enjoyed it. Good job.
Something that might help is some player feedback in game. It took a moment for some key presses to register, and possible an on screen checklist of items needed for the ship launch.