Spell Forest by mathead
https://www.youtube.com/watch?v=sjjXsHTGk7k




Battle against hordes of enemies to learn the forbidden knowledge and dark magic of the Spell Forest. Choose from a pool of over 15 varied upgrades every 10 seconds and get overpowered, just beware that the enemies do the same.
No web build this time unfortunately.
| Original URL | https://ldjam.com/events/ludum-dare/51/spell-forest |
Ratings
| Overall | 98th | 4.065⭐ | 25🧑⚖️ |
| Fun | 82th | 4.087⭐ | 25🧑⚖️ |
| Innovation | 1042th | 2.739⭐ | 25🧑⚖️ |
| Theme | 463th | 3.783⭐ | 25🧑⚖️ |
| Graphics | 114th | 4.333⭐ | 26🧑⚖️ |
| Audio | 358th | 3.522⭐ | 25🧑⚖️ |
| Humor | 857th | 2.316⭐ | 21🧑⚖️ |
| Mood | 80th | 4.152⭐ | 25🧑⚖️ |
| Given | 16🗳️ | 24🗨️ |
Graphics are excellent, music is fine but it got buggy at one level, started skipping.
Not the most inventive application of theme but it works.
Very strong entry! Also, a web build would really help with getting more ratings/feedback.
Still, the upgrades impact gameplay nicely (I especially liked the lightning). I had some good fun with this!
Your graphism are realy nice !
Some points to improve on (not to diminish the awesomeness of the game):
- Though you put a lot of time into visuals you should not forget about essential feedback visuals. It's really hard to tell when a spell does hit an enemy and when said enemy dies since there is no indication of that. Some sort of splash or another particle effect is really helpful in making game more responsive.
- Because of not knowing when enemy died it then makes a bigger problem that regular enemies are white on a white background. Especially when they start splitting and get very small. That's where the game feels especially unfair when a creature you thought was dead kills you from behind a tree.
I would agree with @vidim888 points and add that sometimes it's quite easy to get blocked from upgrades which dooms the run.
Nevertheless very cool game!