SPACE KATANA by JoeDev

SPACE KATANA is a brutal horde survivor game where your ship loses one of its weapon systems every 10 seconds. Retro aesthetics with hard fast-paced action.

A deadly cyber-virus has infected your warship. Weapons are turning off one by one, and your enemies keep warping in.
Choose the order that you lose your weapons to maximise your chances of success. Only the smartest and fastest can defeat the horde.
Will you survive?
Would love to see your fastest win times in the comments :rocket:
NOTE: If the HTML5 build doesn't work well (e.g. some screen sizes have weird UI), try downloading the windows build.
Socials:
- Joe (Programming/Art/Design) - https://twitter.com/DevFatigued
- Marlon (Programming/Art/Design) - https://twitter.com/MarlyGames
| Link | https://sleepygamedev.itch.io/space-katana |
| Link | https://sleepygamedev.itch.io/space-katana |
| Original URL | https://ldjam.com/events/ludum-dare/51/space-katana |
Ratings
| Overall | 109th | 4.03⭐ | 52🧑⚖️ |
| Fun | 40th | 4.2⭐ | 52🧑⚖️ |
| Innovation | 192th | 3.8⭐ | 52🧑⚖️ |
| Theme | 142th | 4.163⭐ | 51🧑⚖️ |
| Humor | 771th | 2.478⭐ | 48🧑⚖️ |
| Mood | 211th | 3.87⭐ | 52🧑⚖️ |
| Given | 45🗳️ | 75🗨️ |
Well done!
I have long awaited a game where you get less strong over time instead of becoming OP, and this was AMAZING!
I did have to eventually download the game, as right clicking wasn't working quite right in the web but overall this game was very well done.
The laser enemies were my enemy because I sometimes struggled to find them.
Room for growth comment would be maybe putting in something so that when people are in the menu and looking at the weapons, having a preview of what the weapon does. That would be so beyond convoluted though for the time you have in a game jam so extraordinary job!
Thank you again.
I like Jam Games that ends with the felling "I can do better than this" so you hit that replay button :D
@dileriuml Wow I had no idea it worked on mobile, that is crazy! It works for me too, wow
@crimoudin @fermingimpel @zrrz @budda @sudocat @misha-levin @eerongal @urggann Thanks for your nice words <3
@raphiell Haha yeah there is an end, you have to defeat the final giant snake boss that has lazer segments. Once all the enemies are gone, you win ;) Cheers!
@beetlebox Ah yeah the spawns can be rough! I did make them not deal damage for a small time after they spawn, but not enough I think
@otterfaelure Haha I'm so glad you won it! Its difficult even for us the creators to win it haha. I'm glad you liked it, and yeah I totally agree a weapon description would have helped a lot - we just didnt have time as you say :( Cheers again!
@castitatis Aw thank you! Yeah I'm glad the dash turned out okay, the slow-mo helped me test it and not die :joy:
@nobongo Thanks so much! And yeah part of me felt bad about taking away weapons even though that was the point of the game, because I had too much fun with all of them active haha.
@bender-biber Woo, thank you! What was your score when you hit the replay button? ;)
@sandeia Aw thank you, thats so nice of you to say! I'm glad you liked it, and yeah putting the katana last is my favourite choice too! Spinning around slashing the enemies up is the best tactic ;) Cheers <3
Could only make it 137 second, felt so weak without all my weapons.
Very nice game entry, this was a fun one!
@bentekiller Cheers for the nice words!
@bugbyte14 203 seconds is very impressive! Must've been chaotic at the end :smile:
@capitals Haha clearly you're just too good at the game ;)
@nalquas @eyezzzick Cheers!
@demigiant Ahh thank you, I'm glad you liked it :smile:
@ideaspersecond Haha cheers! Yeah its a concept we struggled with because even though we liked feeling powerful with all the weapons, we wanted there to be an inevitability in losing your power so the choice of the order that they were lost was more impactful - its hard to balance though, and perhaps a way to get them back would have been a great idea!
@nardandas Ahh nice, thanks for playing! Yeah I agree with the definition of your player hitbox vs the katana hitbox, it can be hard to judge whether or not you're going to hit an enemy or kill them :grimacing: Glad you liked the rest though!
That's a really solid entry.
Congratulations
@antoniothereis Thank you! And yeah that was a big discussion between me and the other developer - we wanted it to fit the theme and we liked the idea of losing weapons, but 10 seconds is such a short time you barely get to experience each one! It's definitely open to some extra mechanics that might make that more interesting (like suggested above, some way of delaying the next loss). Thanks for your detailed feedback! Its really helpful :smile:
Some thoughts:
- The art is amazing, also the controls are original and good
- It would be great to allow the user change the system failures order during the game instead of before.
interesting concept!great game!
Also, I like the vibes comes from this game
Overall, Thank you for a sweet submition