Ten Seconds to Midnight by Alchemic
You are the witch of the mountain, and someone stole your broom. Luckily, you have a magic torch which can conjure a snowboard. Race to the bottom of the mountain to get your broom back!

Goal
- Get to the bottom.
- Pass through flames to keep your torch lit.
- The torch will extinguish after 10 seconds.
- Do a backflip.
Controls
- WASD/Arrows/gamepad Stick: Steer/Walk
- Space/X/gamepad (A): Jump
- LShift/Z/gamepad (X): Get on/off board
Post-submission changelog
(please take into consideration when rating)
- Fixed menus for gamepad users
- Added missing torch model
- Fixed tumbling not working
Full Playthrough Video:
https://www.youtube.com/watch?v=fygJaHvidLs
| Link | https://github.com/apples/MomentumPlatformer |
| Link | https://alchemical.itch.io/ten-seconds-to-midnight |
| Original URL | https://ldjam.com/events/ludum-dare/51/ten-seconds-to-midnight-1 |
Ratings
| Overall | 293th | 3.804⭐ | 25🧑⚖️ |
| Fun | 82th | 4.087⭐ | 25🧑⚖️ |
| Innovation | 502th | 3.413⭐ | 25🧑⚖️ |
| Theme | 645th | 3.587⭐ | 25🧑⚖️ |
| Graphics | 586th | 3.625⭐ | 26🧑⚖️ |
| Audio | 551th | 3.182⭐ | 24🧑⚖️ |
| Humor | 274th | 3.432⭐ | 24🧑⚖️ |
| Mood | 613th | 3.413⭐ | 25🧑⚖️ |
| Given | 30🗳️ | 27🗨️ |
Also I like the naruto run
The timeless option was a nice addition, The forest area looks like it would be nearly impossible with the timer on.
The X button is labelled as toggle board, but is jump.
Overall simple but efficient mecanics and i had fun playing it. The music is cute =)
I really liked the general vibe and environment, especially the map that transitions from the groomed ski slope to the more difficult forested area with obstacles and less predictable slopes. It gave me PS1 vibes. The main character and narrative are fun and add to the experience.
I will say that I had a lot of trouble controlling the character. This isn't necessarily a bad thing, since the main gameplay is managing your momentum and controlling your movement, but there might be a little more you can do to "cheat" for the player to make it feel a little better. Something like magnet-ing to the ground if you're going at low enough speed, since the skidding behavior is very difficult to predict.
I also *really* appreciate how visible you made the objectives and that you were a little forgiving with their hit boxes. That's one potential failure of games like this, especially when moving into areas with obstructions like the trees. The visibility made it so you almost always knew where the closest torch was, even if there was a bunch of stuff between you and it.
Low-hanging fruit for improvement --- add a "distance traveled" number on the end screen! I don't know if there were other "biomes" (I wasn't able to get through the forest) but having a number would help motivate you to keep trying if you're not seeing any obvious indicators of distance in-game. And it lets you see your improvement over time.
I'm planning on drawing fan art of every game I play this event and compiling them on [my profile](https://ldjam.com/users/jeremy-ryan/), but I'm out of time right now so I'll have to follow up on yours this evening.
Thanks for making this!
But I had a lot of fun playing, good job !
Very nice entry!

It's a little difficult to control, mostly because the snowboard is too easy to tip, especially while jumping. If those were addressed, this could be a super fun challenge game.
Looks nice and feels nice to play. Well done. Good entry.