A Snail's Pace by Kevin Barrios

[raw]
made by Kevin Barrios for Ludum Dare 51 (JAM)

TUTORIAL GIF :o:

TUTORIAL-lowres.gif

:space_invader: press SPACE when the indicators match

:snail: the closer your match the further you'll go

:sparkles: keep your combo going to keep up your momentum

:x: if you miss, your momentum will reset

:interrobang: refresh the page to try again, the restart isn't implemented

:musical_note: MORE Music by Corey G

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Hey everyone, thanks for checking out our game. We pushed ourselves and I'm happy with all the work that got done.

We spent a bunch of time on multiplayer but it's not fully implemented here unless you happen to start the game the same time as someone else. Maybe we'll keep working on it after the jam :)

Multi.png __

It'd be awesome to see your high scores (hard to see in the embedded version whoops):

Screen Shot 2022-10-03 at 4.12.33 PM.png

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Here are some animations that didn't make it in - :snail: :snail: :snail:

snailo.gifsnailfast.gifsnailscared.gif

Ratings

Given 3🗳️ 6🗨️

Feedback

Foulkes Art
04. Oct 2022 · 00:21 UTC
Simple and sweet, love it. Love the animations, shame those other ones didn't make it in.
Justieboy
04. Oct 2022 · 00:24 UTC
Interesting concept, very cute artwork. I appreciate the potential to add so many features if you choose to keep working on this in the future!
🎤 Kevin Barrios
04. Oct 2022 · 00:35 UTC
@foulkes-art thank you, I think we'll end up putting those in!

@justieboy thanks for checking it out! I'm glad you see the potential! It's very tempting to keep working on it.
LDJam user 0
04. Oct 2022 · 00:47 UTC
Decoy snail.
mrjeremy
04. Oct 2022 · 16:35 UTC
IVe never seen such a speedy snail before. Nice game! I could see the addition of a leaderboard making this a fun little thing to compete over.
keip
04. Oct 2022 · 16:45 UTC
nice idea, but i miss some sounds and feedback if i hit it right. a little game but nice
LightTerraDog
04. Oct 2022 · 18:11 UTC
I feel really sad for those animations you didn't add. They look really great :hearts:
LDJam user 0
04. Oct 2022 · 20:23 UTC
What you've got feels alright, but it's a lacking a lot of significant gameplay elements. Seems more like the tech foundation for a game rather than a full game itself.

I did enjoy that you added feedback on how well you timed things though it was a bit hard to see, it almost felt like a rhythm game of sorts. Maybe that's a direction you can explore?