Just Roll With It! by Cornflowerblue

"Just Roll With It!" is a fast-paced platformer where you steer a constantly moving character named Lina, rolling around in inline skates where you pick up speed every 10 seconds! Start from methodically trotting around hazards and end blazing past them at light speed!
I definitely recommend a gamepad. It's not entirely tuned for MK.
Graphics and Programming done by: @Cornf_Blue on Twitter! Music done by: @CFY98 on Twitter! Check us out!
| Link | https://cornflowerblue.itch.io/just-roll-with-it |
| Link | https://cornflowerblue.itch.io/just-roll-with-it |
| Original URL | https://ldjam.com/events/ludum-dare/51/just-roll-with-it |
Ratings
| Overall | 310th | 3.779⭐ | 63🧑⚖️ |
| Fun | 261th | 3.75⭐ | 62🧑⚖️ |
| Innovation | 579th | 3.317⭐ | 62🧑⚖️ |
| Theme | 727th | 3.517⭐ | 62🧑⚖️ |
| Graphics | 33th | 4.583⭐ | 62🧑⚖️ |
| Audio | 55th | 4.156⭐ | 63🧑⚖️ |
| Humor | 593th | 2.821⭐ | 55🧑⚖️ |
| Mood | 235th | 3.836⭐ | 60🧑⚖️ |
| Given | 27🗳️ | 31🗨️ |
The thing I didn't like is that I found it a bit too unforgiving, kept both running out of hearts way too fast or falling off because I clipped through the rail. I got quite good at the first level with the bumpers, but couldn't work out how to get to the very highest platform and so didn't get enough gems to complete any of the levels past the tutorial. If there was a mode with more hearts, I would love to give it a longer go!
...even with that aside, this is such a good game - I'll probably wake up tomorrow and feel compelled to give it another go :smile:
The game is very fun and invites a lot of replay. While I'm not much of a mastery player for platformers, I found myself replaying to check out different areas because there was so much to see and do. I said "NAH" when I went around the back of the cliff in stage 1 and saw that there were a bunch of gems over there for some poor fool to get.
I could be wrong about this, but was higher speed always punishing? I'm not totally sure if there were spots where higher speed allowed you to reach things you couldn't get normally. I WAS puzzled by some of the bumpers and assumed they might synergize with higher speed but I couldn't get that to work. If not, then I think that would be a great addition to the levels. I would love to 100% some of these levels but I'll have to do it later as I've already spent a ton of time on it haha.
There are too many nice little touches to mention, so I'll just mention the biggest one which is how each speed boost gives you a different animation. Although it's painful to go up in speed, at least I can do it in style! Really an incredible package overall.
I'd love to play other games like this, what games inspired the idea?
Lina's super cute!
Very well done, super impressive!
Some incredible work put into this though, I absolutely love the art and music, and had a blast playing through it!

@joeshanahan
Haha, nice work!
Then again, I do not usually play such fast movement-based 3d games so it might just be a me problem ...
Apart from that, the game feels very polished, very nice job :) !
Don't worry about it, that scenario didn't happen at all. This game was made in reference to my main project since the idea I picked is also speed-oriented but the jam game is entirely original and pretty different overall.
If this was done in only one weekened then i'm speechless. Even if it wasn't great job. Very enjoyable. Great entry.
I enjoyed zooming around a lot, but wowzers the difficulty was a bit over my ability. I worked a lot just to solve the tutorial! So I really appreciated that I could jump around an experience each of the levels without having to beat any. Great choice for a jam experience.
I could also feel myself getting better over time. I was initial super-disoriented at times, but as I built some experience it got better and my deaths were more due to execution failures.
though the game looks and feels amazing! :clap_tone2:
Excellent work
As other said, it's a bit sad that the game is so difficult. I couldn't even get the last gem of the tutorial haha, and managed to get only something like 20 gems out of each levels after some tries. The core concept of gaining speed every 10 seconds is a fun idea, it makes you think about the best trajectory.
Great job!