Divide and Democratize by KOHCEPBA

So, this is a superrealistic democracy simulator. You own a huge media and you have the greatest power in the world - you can make some dirty news about people. But you need to choose which people. Population must hate your competitors and don't hate you. If you antagonize too much people - you will lose. If you antagonize wrong people - you will lose.
Recommended to play in full-screen, on 16:9 or wider.
FAQ
--What should I do?
You should click on buttons on the bottom to choose target for people hate. Usually it is better to choose concurrent candidates and don't choose yourself. And if most of your population is green it is probably wise don't make them hate green. You need to find good balance.
--Is there real ending? Can I win?
The approval rate is quite accurate, you can use it as the criteria. Yours should be highest at the end.
--What are the math? I want to know what's going on under the hood!
Every candidate select target to hate and rolls random number for that from 5% to 15%.
All numbers adds up and form current social norms.
Every person rolls 0..100 and if result is lower than current norm, that person start hating those people.
It is 5x times harder to hate yourself. So if it socially acceptable to hate cats and hate is around 30%, chances that cat person start hate himself is about 6%.
At the end of each round person may start hating candidate if candidate hates any side of that person, chances are 50%. Or if that person already hate people of the same type as candidate. Chances are also 50%.
Hated by% is total number of people who hate this candidate divided by population.
After all that hate every person randomly select his candidate from candidates that does not hated by this person.
If a person hates all 6 candidates, his hate nullify and he starts from blank page.
Approval rate% is a number of supporters divided by total population.
| Link | https://shamanlobster.itch.io/divideanddemocratize |
| Original URL | https://ldjam.com/events/ludum-dare/51/divide-and-democratize |
Ratings
| Overall | 1035th | 3.025⭐ | 22🧑⚖️ |
| Fun | 1185th | 2.425⭐ | 22🧑⚖️ |
| Innovation | 151th | 3.875⭐ | 22🧑⚖️ |
| Theme | 1175th | 2.55⭐ | 22🧑⚖️ |
| Graphics | 1101th | 2.125⭐ | 22🧑⚖️ |
| Humor | 275th | 3.429⭐ | 23🧑⚖️ |
| Mood | 864th | 3.125⭐ | 22🧑⚖️ |
| Given | 59🗳️ | 10🗨️ |
I am glad you made an HTML version of the game. I'm on a Mac and so many people only upload a Window .exe - which is a shame as most game engines support all major platforms.
Some things to maybe improve:
1. Make the mechanics a little clearer
2. Add some "rewards" for doing all - sound effects, popups, etc.
I did like the concept though - sadly a bit too real!
@reyansh @alpacalypse thank you
Also I uploaded version with fixed resolution (game is the same)
Picking just one or two group seems to demolish the opposition, which seems kind of depressingly relatable. This is the most interesting concept I've played so far this LD, uncomfortable, but seeing what approaches the simulation favored was cool.
Game lose some of its chaos, but now it have The Message and educational value how hating is bad and all that stuff. Even better strategy is not to vote at all. I am not humble bragging but game is just not polished at all in numbers.
Really funny but i really don't understand much of it
@unknownlocal yes, I know it is junky, very unpolished and lacks some critical functional (like hating those who hate particular group), but I think I did enough to create something bigger than just mechanical game, it touches people thoughts and feeling about real world. So I am very glad you liked the premise and ending, this is the most important parts for me. Thank you for playing!
but it's nice to see that kind of game during a game jam, it's unusual and i like it!
As for the gameplay, I agree with the others that there wasn't a lot of feedback to indicate why things turn out the way they do. It might help to have a way to show how the population feels about a particular candidate by hovering that candidate (e.g., each person would show a smile or frown depending on whether they like that candidate).
I didn't mind the simplistic graphics at all. In fact, I think they help in a game like this.
Also, the "every 10 seconds" theme didn't really seem to impact gameplay at all. It was more of an animation timer. I'm not sure how it could be better integrated into the game though.
Ultimately, the game was effective at making me think about IRL politics, so well done.
I appreciate your comment about gameplay, UI and graphics and I agree more or less with all of them. I just didn't have enough time unfortunately.
Anyway, thank you for playing.
@amarokczukay thank you for playing and criticism. The irony is that population actually have a lot of information to show, every person have a 9 stats for hating, 6 stats for candidates and 6 stats for likeness of candidates. I just didn’t have enough time unfortunately.
The ending really made me sad, but that's the point I guess. Great game, not much to say.
Except maybe change the colors of people. Green and Red is a bit hard to see for me ;)
Some thoughts:
- As a metaphor, it's great, as a game it's a little bit repetitive
- I will kill for my candidate, blue star in a wizard hat
There are some math and mechanics behind everything, but opponents make random moves. I've tried at first make them play optimal but it was almost impossible to win against. So yeah, they are dumb now.
Thank you for playing.