Secret Sorter by Papaver

It's a mess here, you feel the urge to get things sorted out. But you shouldn't be here... They are watching you! There will be a photo taken every 10 seconds, you better not be visible.
Instructions
Sort the items that you can find under the light blue circles, while avoiding being visible in the picture that is taken every 10 seconds. You can pick the items up and swap them around with items found at other places, until every place has only one type of item. In the mean time, keep an eye on the timer. After every 10 seconds, there will be a photo taken, and you can not be on it.
The rest you will find out. :)
Controls
Action | Keyboard | Controller. ----|-----|---- Move |Arrow keys, WASD or ZQSD | Arrow keys or analog stick Pickup or drop an item | SPACE | Button A Reset level | R | Left or right trigger Mute music & sound effects | M | Y
Sort the items |Keep it secret
:-------------------------:|:-------------------------:
| 
Tools
- Programming: Godot
- Graphics: Inkscape
- Sound effects: Audacity, a kalimba & jsfxr
- Music: I recorded all the notes on my kalimba and used that in randomly generated "music" according to some rules.
| Link | https://anneroos.home.fmf.nl/ld51/ |
| Original URL | https://ldjam.com/events/ludum-dare/51/secret-sorter |
Ratings
| Overall | 296th | 3.8⭐ | 27🧑⚖️ |
| Fun | 194th | 3.86⭐ | 27🧑⚖️ |
| Innovation | 260th | 3.7⭐ | 27🧑⚖️ |
| Theme | 251th | 4⭐ | 27🧑⚖️ |
| Graphics | 803th | 3.28⭐ | 27🧑⚖️ |
| Audio | 250th | 3.7⭐ | 27🧑⚖️ |
| Humor | 393th | 3.182⭐ | 24🧑⚖️ |
| Mood | 249th | 3.813⭐ | 26🧑⚖️ |
| Given | 17🗳️ | 28🗨️ |
If you’d like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/1608912292?t=5h51m27s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin

I loved the concept in general of a kind and humble entity just running around fixing things. I'm not entirely sure what it's supposed to be, but some of the icons led me to imagine it as a mitochondria just running around fixing cells.
Game was fun and it ended just as I felt like I was truly mastering the game. You did well with how few mechanical elements you put into the levels, more relying on the core mechanic and how the environmental objects interacted with the player. A very solid design!

I also am not entirely sure what it's supposed to be. :wink: I wanted to make an abstract game with loads of circles, and leave it up to the player to create their own story (or none). But indeed, I was also thinking about cells, and that there is someone looking (or making photos) through a microscope from whom you try to hide.
Nice scores!
That's exactly why I put so many green circles in level 2, so that you can find out yourself that those are not scary. I'm glad you liked that. :smile: The timer is indeed there for all those speedrunners among you!
The items are indeed randomly chosen and distributed, in such a way that there are not already two of the same item in one place. So yes, you'll need to be a bit lucky in an optimal speedrun.
I think that adding a bit more difficulty (maybe jumping to three items right away after the tutorial level and going to four later) would make the gameplay more interesting. Maybe even some additional obstacles - like a circular imp de-sorter that just messes stuff up from time to time :wink:
Not once did I have a photo taken of a bit of my circular butt sticking out of the safe hiding spot :laughing:
And also - I adore the title screen.
@fabula-rasa Thank you for playing and your comment! Yes, the levels could certainly be more difficult, maybe in a post-jam version!
@candlesan Thank you for your comment. Yes, the in-game instructions are non-existent, I didn't have (/take) time for that this LD...
@nardandas Thanks! I am glad you liked the sounds. Yes the music was randomly generated. I recorded every note on my kalimba, and then I took a measure of 4 beats, and gave each beat a different probability of making a sound, with the first and last beat having the highest probability of making a sound.
Simple but very effective
I did need to go to the home page to see what was the goal and everything tho
Loving the sound generation, great effects :)
The use of the 10 second theme seemed a little tacked on, the player is never put into a position where they are forced to be away from a circle for more than a half a second. It would be neat if some of the later levels had the green obstacle circles placed in ways designed to bump you out of the blue circles, or some other mechanic designed to pressure you against the 10 second timer. Otherwise, I think the game would have been fantastic without the 10 second mechanic at all! The rest of the game stands well on its own.
And thanks @nardandas for the recommendation :smile:
