Kitten Space Opera by antbrl
Kitten Space Opera


Plot
Soldier, the Cat King assigned you to a classified mission.
The space kitties have been kidnapped by vicious single-eyed aliens.
Using their calamity beam, they will destroy the surroundings every 10 seconds.
Controls
WASD/Arrows: move player
Mouse: point flashlight
Space: interact
Credits
A game by Ludum Darons team (and friends) 👑
We made all the assets ourselves, except for the fonts and background music.
Matthieu Baty - Development
Antoine Brûlé - Art, development
Nicolas Busser - Development
Novius - Art, sounds
Élisa Thai - Art, sounds
Music credits
"Stay the Course" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
| Link | https://antbrl.itch.io/kitten-space-opera |
| Original URL | https://ldjam.com/events/ludum-dare/51/kitten-space-opera |
Ratings
| Overall | 548th | 3.548⭐ | 23🧑⚖️ |
| Fun | 513th | 3.452⭐ | 23🧑⚖️ |
| Innovation | 621th | 3.262⭐ | 23🧑⚖️ |
| Theme | 1148th | 2.667⭐ | 23🧑⚖️ |
| Graphics | 344th | 3.952⭐ | 23🧑⚖️ |
| Audio | 282th | 3.65⭐ | 22🧑⚖️ |
| Humor | 268th | 3.447⭐ | 21🧑⚖️ |
| Mood | 334th | 3.714⭐ | 23🧑⚖️ |
| Given | 29🗳️ | 19🗨️ |
Loved the concept and atmosphere.
I managed to finish the game without understanding what the calamity beam does. Which means the difficulty was calibrated properly for the first levels (I died a couple of times but managed to quickly finish all levels), but there is probably room to add a lot more content, alas the JAM time is short. I think this game is worth further development.
Well done!
Calamity beam triggers every 10 seconds and a applies a serie of so-called calamities. It can shut off lights, switch doors, turn rooms to alert mode, spawn an enemy on a vent...
Sadly we ran out of time, so we couldn't emphasize this mechanic.
Sound design is great, overall game feels good.
I didn't see the use of the light, and I think a real dark zone would be cool. The light doesn't even have an impact on the ennemies (And they see me behind walls). Maybe darker zone, more ennemies, less fast, and if you light them, they see you. But at the beginning, the guy say we will hurt walls, I imagine the game would be very dark, but you probably had reasons to abandon that.
However, good ambiance, graphics and sound. And if the gameplay is not perfect, it makes the job. It was cool.
Good job !
Great job to all of you!