Hocus Poquest by Miyolophone

A horde of monsters has come to conquer the realm of Malthador the wizard-warrior. The only problem is that Malthador has been dead for centuries... or at least, he was, until a mysterious deity resurrected him. And gave him a gun. And started issuing him quests to complete every 10 seconds.
Will Malthador be able to mow down invaders, upgrade his gun by completing quests, and save the people of the realm?
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Controls - WASD to move - Mouse to aim - Left click to shoot - Right click to dash - R to reload - E to access quest rewards
You can hover over modifiers to see what they do.
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We here at Team Juicebox are proud to present a new bullet-hell-dungeon-crawler featuring over 900 million possible unique guns! Yes, really! You should try to make them all!
Our Team!
johnfn - coding, buying a $7 thimble of coffee
const_arch - code, player art, environment art, basically everything
SlurpeeThief - quest design, coding
LunacyEcho - level design, writing
Miyolophone - music, enemy art
fawnblue - being hungover
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POST JAM feedback: We've added a couple POSTJAM downloads below based on feedback from the comments. If you're rating, don't use those! We changed how mod vs gun drops are balanced to be dynamic based on player need, and changed the camera centering due to the quest menu feedback in the comments, so just a couple quick fixes, but they make a difference.
| Link | https://github.com/precup/LD51 |
| Original URL | https://ldjam.com/events/ludum-dare/51/hocus-poquest |
Ratings
| Overall | 160th | 3.955⭐ | 24🧑⚖️ |
| Fun | 244th | 3.773⭐ | 24🧑⚖️ |
| Innovation | 748th | 3.136⭐ | 24🧑⚖️ |
| Theme | 962th | 3.205⭐ | 24🧑⚖️ |
| Graphics | 564th | 3.652⭐ | 25🧑⚖️ |
| Audio | 450th | 3.386⭐ | 24🧑⚖️ |
| Humor | 172th | 3.705⭐ | 24🧑⚖️ |
| Mood | 517th | 3.523⭐ | 24🧑⚖️ |
| Given | 35🗳️ | 39🗨️ |
The humor was great! I'm on the older end of gen Z, but I was able to ironically enjoy the "no cap"s and dream reference. "Back to dead" was a really good bit. also the "Luna put something really good here" sample text got a chuckle out of me.
The artwork is great. I honestly love the flat bold outlined, lack of shading style. You can really feel the game's humor in the artwork, which normally a team of this size wouldn't consider. Most games with this many devs have some artist going overboard and everything looks... kinda just like all the other games with that many devs. Your game stands out in a good way, and I like it.
The gun upgrades weren't always useful. I found myself getting a gun with two explosions upgrades, and I hurt myself way more than I hurt enemies. I never noticed what returning does, and there were a lot of upgrades I didn't even try out. I think having some of the quests be "trash an upgrade" is counterproductive, as it leads to not trying things. Definitely focus on more "throw your gun away" ideas to encourage the player to try something they haven't seen yet.
All around, stellar work!
10/03/2022 4:02 PM
Luny: how do i actually change the you win text LOL
johnfn: LOL YOU CANT HAHA ITS GONNA BE LIKE THAT FOREVER
Luny: MAN
johnfn: ITS AFTER 4 SUCKS FOR U
Well done, though: I had lots of fun playing this.