LD - 51: Raytracers by LexiChan
Every ten cycles, that laser cycles. Making us move in rhythm to it's beats. Every ten seconds something can be done.
Raytracers; a game about being shot with a laser, and trying to shoot back! This game primarily uses the mouse and related windows. Press 'E' to toggle a "safety" overlay, and Escape to bring up the exit menu.
Your workers will need food, water, and shelter. Keep them alive and away from the deadly laser while working to build your own to fire back, and finally be rid of these cycles.
In the bottom left is a window to bring up objects that you can build. Once an object has been placed it has a countdown for how many ten second cycles it takes to build the object. Once it's built; click on the finished building to assign workers to the object. For every worker added, once the cycle clears, you'll receive a bonus amount of goods.
More workers will show with more houses, however remember to give them some down time as well. If there are houses available and at least two workers unemployed, a new worker will be added on the next cycle.
The color wheel in the top right is your guide to the laser's status. Blue is a cooldown, this is the best time to place buildings. Yellow - it's charging, finish what you need quick. Red - during the whole cycle in red the laser is firing.
Update 2: So many bug fixes. My god the amount of overlooked code. The janky mouse is fixed, the starting resources are fixed, the person AI has like, 2 bugs in it still out of the long list. Was able to successfully finish a game from start to end without having any soft locked bugs. This almost never happens for my ludum dare releases <3
BUGFIX UPDATE! I had some major bugs in the pathing and job priority system for the people that made the game unplayable. Didn't catch this as I was still making sure that resource collection worked right.
Changes: - People now work properly - Rebalanced costs of buildings - Clocktower base properly seated - Resources are now the right sprite - End game laser now destroys the other laser - Win/Fail conditions work properly - People now look at where they're going
Sadly still no sound... But the game can be beaten now!
Known bugs: - People sometimes can't path to a building if it's surrounded by obstacle tiles. - People when they reach their destination flicker back and forth, but they should typically be covered up.




Ratings
| Given | 0🗳️ | 0🗨️ |