Starshock! by Coda Highland

In an unstable solar system, the star releases a shock every ten seconds! Hide behind the asteroids to avoid destruction while fighting back against the enemy swarm trying to keep you from escaping!
Use the mouse to control your ship. Click the left mouse button to shoot.
Extra life at 5000 points. Additional extra lives every additional 10000 points.
When the screen turns red and the alarm sounds, hide in the shadows of the asteroids to avoid being destroyed by the star shock.
| Link | https://bitbucket.org/ahigerd/ld51 |
| Link | http://greenmaw.com/webgames/ld51 |
| Original URL | https://ldjam.com/events/ludum-dare/51/starshock |
Ratings
| Overall | 955th | 3.135⭐ | 28🧑⚖️ |
| Fun | 940th | 2.962⭐ | 28🧑⚖️ |
| Innovation | 1184th | 2.346⭐ | 28🧑⚖️ |
| Theme | 884th | 3.327⭐ | 28🧑⚖️ |
| Graphics | 907th | 3.058⭐ | 28🧑⚖️ |
| Audio | 714th | 2.731⭐ | 28🧑⚖️ |
| Humor | 980th | 1.783⭐ | 25🧑⚖️ |
| Mood | 1029th | 2.854⭐ | 26🧑⚖️ |
| Given | 15🗳️ | 31🗨️ |
I did end up getting spawn-camped a lot of the times though haha
@bxyzzz They're not affected by gravity, they're rockets. ^^()
@jacob-diaz Thanks! :) I decided to lean hard into it once I decided on a space shmup.
@akai-syuuichi The game is harder than I meant it to be. ^^() I didn't have time to tune it the way I wanted to.
As others mentioned, the difficulty is very steep and the mouse controls don't feel right. I barely made it 30 seconds after 4 games, as the enemies are so numerous. I can't enjoy the element of the game built for the theme because I'm getting hit by missiles or ships first.
Definitely some balancing needed, but this could be something pretty cool.
Sometimes I found the asteroids would fall into the corners and not provide any cover, forcing a death. They probably need to be constrained more.
Had a lot of fun playing this! The mechanics are simple but come together in a very enjoyable way.
Nice work!
Congrats!
I had fun, and the idea was good, but there were some issues that really took away from my enjoyment. First of all, the enemy bullets were tiny, dull coloured, accelerated, which made it nearly impossible for me to distinguish them from the background, especially when the star exploded. On top of that, the hitbox of the player was huge, and so was the enemy bullet hitbox. Player should also be allowed to shoot during invincibility after respawn. Also, sometimes you just got really unlucky with the asteroids, which felt really bad. I think a little bit of tweaking the mechanics would make this a lot more enjoyable.