Death by 10 seconds by iCalm
This is a minecraft datapack where every 10 seconds more mobs spawn. You'll find out the rest.😸 Comment what level you got to please! Only for java 1.19 and up. Sorry!
PS: cover image by stable diffusion (ai).
Ratings
| Overall | 746th | 3.35⭐ | 22🧑⚖️ |
| Fun | 566th | 3.4⭐ | 22🧑⚖️ |
| Innovation | 206th | 3.786⭐ | 23🧑⚖️ |
| Theme | 847th | 3.375⭐ | 22🧑⚖️ |
| Mood | 815th | 3.184⭐ | 21🧑⚖️ |
| Given | 28🗳️ | 10🗨️ |
It was a blast working with you @icalm!
NGL, I technically got level 30, but only by the technicality that it's minecraft, and I just dug a hole underground and put some torches. Hid under there until the entire map was infinitely firebombed by dragons and withers.

UPDATE:
Will it work with this one? I'm considering to buy it just to be able to play and rate your game! ;-)

I appreciate the infinite saturation and I learned about the schedule function command by looking in the pack source. I love that we don't have to use dummy scoreboard values counting up to time things anymore. I can see there was a treasure/reward system commented out in the code, that would be a very welcome addition if you choose to flesh this out further!
I too discovered that cowering underground is the best strategy. Looks like mobs still can't spawn in light levels at torch level, which works if digging underground isn't an option. Could stone be made unmineable? Common terrain blocks could also be made not to drop resources, so the only source of anything would be the mobs themselves.
That might make it more of a risk to gather enough blocks to build defenses. It would also be interesting if torches were very very rare or maybe were dimmer than usual? They seem to be the most valuable resource of anything.
Having bosses or something you need to defeat to continue would also discourage cowering.
I'm not sure the limitations of minecraft datapacks of course so I'm not sure if all these things would be possible.
Great entry : )