10 Second Seasons [WIP] by Akronsus

Disclaimer: This is a Work In Progress! @Floxy and I didn't really have the time to work on the project, but we want to finish it this time post jam
What it is supposed to be:
- a farming game meets overcooked
- fast paced and paniced decision making between finishing your ever increasing orders, caring for your plants and animals and getting faster (slowing down time) through caffeine consumption and cultivation
What it is right now:
- an animated, acceleration based player controller, which can pick up and throw shadow casting items in an pseudo 3d space
- plantable plants, which can be watered, so they will grow and be harvested for their delicious produce
- a host for an animal ai that breaks down as soon as there is nothing left to eat, or sometimes just because, and especially if there is another animal loaded. just didn't have the time to fix them unfortunatly
Known Bugs:
- ~physics time is frozen in html5 version for some reason~
Devlog 0 / ldjam extra:
Sadly @Floxy and I didn't have time for the main ludum dare 51 game jam, but decided, we should still work on something, especially since the "extra" event type is a thing now. But lacking the pressure of a hard 72 hour timelimit, there still is no gameloop, which is mainly my fault, because this time I did the programming and @Floxy did the art. Since I hardly worked with the godot engine myself on our last projects, I had to realise, that I didn't really know how to structure a game in godot, which led to a few timewasting decisions.
Ratings
| Given | 0🗳️ | 0🗨️ |