LetterLockr by timeshapers
Write as many words as you can with the locked letter in place. When the 10 seconds are up a different letter will lock up.
You cannot repeat words. When you get 100 points two letters will be locked.

| Link | https://timeshapers.itch.io/letter-lockr |
| Link | https://github.com/poeticmatter/LetterLockr |
| Original URL | https://ldjam.com/events/ludum-dare/51/letterlockr |
Ratings
| Given | 4🗳️ | 1🗨️ |
1. concept sounds interesting! (although conjuring up out-of-context vocabulary is not my strong point, and I am not a native English speaker, so, fear is here XD)
2. capture: funny how the right side of the interface looks like a face :) The whole screen seems to have a pure, sober, clear style (and I like the chain visual)
3. first run: lost with 27 (but lost some time at the end trying to see how imaginary words were dealt with :p). I guess this is abysmal, since you are supposed to reach 100
4. not sure I get how the right hand interface/displayers works! I think some in-game text, or even a little explanation on the game page(s), would help. Apparently, I think this is the number of correct words times a multiplier; weirdly, the multiplier starts at 0, and indeed, my first word earns me no points!
5. ah, defeat if you have a word written and the locked letter becomes an incoherent one? Testing: yes! Maybe tell it on the game pages? [a bit later: actually no, the reason must have been zero confirmed words]
6. what? This time, ended a round with no word written, and it still counted as defeat! I am not sure I understand why. Ah, I may get it: you lose if you have found zero word for a round! I originally thought there was some maximal number of rounds. I think this should also be made clear in the explanations!
7. by the way, I like the time sounds; I think sounds for writing and deleting letters could be added!
8. just a small detail, although this is not really the game’s fault: if you switch to another application, the game pauses, which can be used to cheat X) But I do not!
9. small possible extension, although this may be complicated given the short 10-second time span, but floating the idea: sometimes, you can come up by chance with unknown words, in which case the game could present a definition, as does [*Claustrowordia*](https://ldjam.com/events/ludum-dare/50/claustrowordia)
10. I think I understand the evolution of the multiplier better: it depends on your number of words for this round: 1 makes decrement by 1, 2 keeps it stable, and 3 makes it increment. Not sure above
11. lost at 83! So, I did not get to see the two-letter lock; maybe make it happen sooner? I feel like 100 points is not that easy to reach (although once again, I am not a native English speaker)
**Takeaway:** simple yet efficient word game, with a sober yet neat presentation. The take on the theme is interesting enough; I would say just some more indications (about the end conditions and the multiplier) would help, and just a bit more sounds. Apart from that, it feels like a complete fine-working game. :)
Thanks for refreshing my English, and putting my weak point to the test. X)
[Do not forget to review and rate other games, if you have enough time; it will also help yours get noticed and have testers and feedback. :)]