THE HARVESTING by BorderDestroyer
"It appeared one day, out of nowhere. It stared at us all, watching, waving... smiling... We don't know what it is, we don't know what it will do, but one thing is for certain....
It is dangerous to be left there..."
The Harvesting is a 2D shooter game where you play as a piece of wheat and your goal is to survive all the farmers that are coming to harvest you.
You accomplish this by shooting out pieces of wheat to kill the farmers that plan on taking your livelihood from you once again.
The game consists of 4 levels to go through and endure, with moderate difficulty scaling up as you go.

Left Click - Shoot Projectile
Right Click - Move (Only Works On Pieces Of Farmland)
Escape - Opens The Pause Menu
The rest of the controls will be present on screen.

| Itch Page | https://borderdestroyergames.itch.io/the-harvesting |
| Newgrounds | https://www.newgrounds.com/portal/view/870173 |
| Original URL | https://ldjam.com/events/ludum-dare/52/the-harvesting-1 |
Ratings
| Overall | 475th | 3.4⭐ | 27🧑⚖️ |
| Fun | 360th | 3.44⭐ | 27🧑⚖️ |
| Innovation | 201th | 3.62⭐ | 27🧑⚖️ |
| Theme | 118th | 4.18⭐ | 27🧑⚖️ |
| Graphics | 496th | 3.42⭐ | 27🧑⚖️ |
| Audio | 386th | 3.065⭐ | 25🧑⚖️ |
| Humor | 218th | 3.37⭐ | 25🧑⚖️ |
| Mood | 321th | 3.583⭐ | 26🧑⚖️ |
| Given | 12🗳️ | 16🗨️ |
One thing that make it easier, if you have been it and you teleport, farmer will not follow you. He becomes an easy kill :p
I found that I'd have liked to see some sort of visual indication of the HP for the enemies - it was a bit frustrating to have some die in one hit and others in three, without knowing which were which. Because of the speed of the game, this just meant I fired three times at each farmer regardless, as I didn't have the time to wait to see if they died the first time.
Overall I enjoyed playing through the levels, and found the interludes to be a nice layer of flavor on the game.
I didn't feel like moving really helped with the gameplay.
Good game.
And the story was kinda disconnected from the gameplay, and I will say I would have liked something to break up the waves of farmers.
But the controls are great, and I like the idea, maybe just something that would force you to move, like the soil can only sustain you for so long?
The other annoying thing is the shooting cooldown, as clicking fast seems to not shoot all the time, but there isn't an indication when I can shoot again. So I often lost because my shooting was not fast enough due to not finding the ideal rhythm of clicking. I think in general just providing feedback for the cooldowns would go a long way to making the game feel better to play. I think if we charged up a bunch of bullets in an ammo pool over time, then held down fire to release them, that would feel better with the teleporting and kiting strategies.
The game is a cool concept, and I hadn't expected to play AS the wheat, so that was a funny touch. I liked it despite the flaws. It just needs a little bit more polish to feel fun to play.
The art seems inconsistent, being the player, the enemies and the background done in different styles. Also, i particullary think that the shooting could continue on it's own rate as the mouse button keep being pressed, not requiring to click in every shoot.
In the other way, it's a nice twist to the harvest theme, playing as the harvest, not the harvester. The main character "dance" is something nice as well.