The Harvester by 0x01F0
Screenshots



Gameplay video
https://youtu.be/edDPSdvc_BI
Default controls
| Action | Key | | ----------- | ----------- | | Move | WASD/IKJL | | Look | Mouse X/Y | | Interact | Left Mouse Button | | Jump | Space | | Open Death Book | B | | Open Settings | Esc |
Credits
People
- @Mickxe (3D modeling)
- @Alexaur (Game design, writing)
- @0x01F0 (Coding, lighting, audio/music)
SFX
- 3rd party audio from FMOD.io
Fonts
- Sue Ellen Francisco
- Special Elite
UE5 Plugins
- AutoSettings
- Global Event System
- Simple Interaction System
- AsyncLoadingScreen
Tools used
- Blender
- Unreal 5.1
- Spine 2D (Intro)
- Figma
- Photoshop
- NovelAI (Text, TTS)
- FakeYou (TTS)
- Midjourney (Images)
- Reason 12
- Audacity
- Azure DevOps (CI/CD)
- A banjo 🪕
- Trello Boards
Stats
- Trello cards completed: 50
- Git commits: 148
⚠️ Trigger warnings ⚠️
The following warnings are mostly from in-game content in text form.
The visual side of the game is not very graphic, except a couple of very stylized photos of a man eating an organ and lying dead on the ground.
TW and CW: self-injurious behavior, abuse, suicide, child death, mental illness, kidnapping, swearing, sex, organ eating, blood, death
If we missed any warnings, please tell us in the comments and we'll add it ASAP.
Updates
2023/1/15: The Linux build had the wrong output thus making it unplayable. Fixed
| Windows | https://01f0.itch.io/ludumdare52 |
| Linux | https://01f0.itch.io/ludumdare52 |
| Original URL | https://ldjam.com/events/ludum-dare/52/the-harvester-2 |
Ratings
| Overall | 545th | 3.286⭐ | 23🧑⚖️ |
| Fun | 621th | 2.952⭐ | 23🧑⚖️ |
| Innovation | 396th | 3.31⭐ | 23🧑⚖️ |
| Theme | 464th | 3.619⭐ | 23🧑⚖️ |
| Graphics | 194th | 4.068⭐ | 24🧑⚖️ |
| Humor | 133th | 3.619⭐ | 23🧑⚖️ |
| Mood | 243th | 3.705⭐ | 24🧑⚖️ |
| Given | 23🗳️ | 21🗨️ |
@asfdfdfd, there's a bug where you can jump on the graves stones and then over the wall.. then you can walk to those mountains :mountain: :mountain: :mountain: :mountain: :mountain: :ok_hand:
The graphics was super cool and very nice voice acting as well.
The AI voice was a good addition, but in the introduction it was speaking differently each sentence.
I'm curious which AI voice software were you using, it sounded pretty human like (almost convincing).
Overall a great experience. Good job guys!
I found a little bug where the list in the Death Book doubles, triples and so on, didn't understand why, sadly. So, at first, I was reading through a enormous list and seems a lot confuse until I get that it was repeating itself (A1~G7, A1~G7...).
@noskire ahh, that's annoying :D I didn't notice that bug, will check it out, thanks!
Some of these deaths were so wacky it had me wondering if there was an underlying conspiracy or story to be found, but nothing jumped out at me. Some other stray things I appreciated - graylisting people on the death book to help keep track of process of elimination, the weird gusto of ai saul goodman, music choice to match theme and "triumph" music when you get a good organ, unique writing. Good job on this game!!
However, it's hard to calculate the timing of the burial and what organs a person has from the text in the journal, which hurts the gameplay a lot.
If you refine the game, it would be cool to find out about each corpse in an individual interview format, where you decide whether to eat it or not. As an example, you could check out game named Peace Death on Steam.
The gameplay felt a bit arbitrary, mostly because it isn't very clear what would and would not kill an 'immortal' harvester. Or effects from causes of death that are a bit unclear, such as a car accident having specific effects on organs.
Nonetheless, pretty neat!
I have to admit I didn't play very long. I died a bunch of times, only found 1 edible organ. Failing felt kind of anti-climactic, maybe some small build-up while opening the grave could help. I also like to play with an Inverted Y-axis, and didn't see an option for it, among all the other stuff lol
But I really like the package overall, visuals, presentation, audio, etc, great job!
Was a bit disappointed, that digging my own grave had not special line :disappointed:
As for the gameplay there is an interesting mismatch of intention and actual gameplay. The voice overs, visuals, sound effects are beautiful and well places, but the main gameplay is just staring at `Death book` and scrolling through it, so most of the time you don't see neither the very well portrayed surroundings nor the audio. I think this would have made a lot bigger impact if you had to match at least part of information from the gravestone engraving themselves. So - make the interaction with gravestone more, than just choosing what to take.
Which brings me to my next point - once you commit to digging, there is no way to back out. Once I clicked accidentally, on grave, that was donor, and once, I forgot what I had to harvest :joy: So an option cancel would be great, at least for double checking what I was to take.
The `Death book` list gets duplicated each time you close and open it. So after checking it 5 times, the original list is displayed 4 more times.
All in all I quite enjoyed it. The visuals and sounds were very well made, and placed, controls intuitive enough, the `Death book` list was sad to read, yet amusingly absurd enough to keep me smiling :upside_down: . Then again, I would like to see a different way of delivering puzzle inputs to player :thumbsup:
P.S. _I am better human than any human ever was_