Ramming into Trees by cagibi

You wake up in a valley full of fruit trees, with a bicycle standing between your legs. Despite all the questions that cross your mind, you know what you need to do: ram into trees.
There are 3 fruits in this valley. You can eat apples, use olive oil as fuel, and trade lemons with the locals.
When you ram into a tree fast enough, its fruits are dropped. But if you go too fast, you lose some of the fruits you carry.
Controls:
- Arrow keys/WASD: Move around
- G/Click: Enable or disable engine, once unlocked
- B/Click: Buy an upgrade
The game requires a keyboard but is fully playable without a mouse.
Tools used:
- Godot 3.5
- Aseprite for pixel-art stuff like fruit icons
- LMMS (for music) & sfxr (for sound effects)
- Font: Hope Gold from the Humblefonts pack
| Link | https://cagibi.itch.io/ramming-into-trees |
| Link | https://cagibi.itch.io/ramming-into-trees |
| Original URL | https://ldjam.com/events/ludum-dare/52/ramming-into-trees |
Ratings
| Overall | 30th | 4.025⭐ | 22🧑⚖️ |
| Fun | 71th | 3.75⭐ | 22🧑⚖️ |
| Innovation | 30th | 3.95⭐ | 22🧑⚖️ |
| Theme | 56th | 4.15⭐ | 22🧑⚖️ |
| Graphics | 29th | 4.225⭐ | 22🧑⚖️ |
| Audio | 21th | 4.075⭐ | 22🧑⚖️ |
| Humor | 52th | 3.632⭐ | 21🧑⚖️ |
| Mood | 92th | 3.675⭐ | 22🧑⚖️ |
| Given | 16🗳️ | 15🗨️ |
See my game: https://ldjam.com/events/ludum-dare/52/space-harvest
Well done!
The addition of the targeting line and highlight around the tree I was going to hit made it feel very clear, great idea.
Also the balance between going fast to ram the trees and get around and also losing my fruit if I go to fast made managing my movement quite interesting and fun.
Okay, enough complaining, the game is great and I had fun playing it, I also like that you end it by going to the game developer. Well done! :D
@mcnuttys Now that you (and some others) pointed it, I might change the "£" to a lemon icon to make everything simpler. I just need to learn how to add in-text "emojis" to those UI elements (or even edit the font itself)
@andidebob Making some of the controls diegetic can be a good idea, though I'm not sure about a gate for buying stuff (maybe you would have to stop and stay in front of the store for 5 seconds, instead?). I'm planning mouse/touchscreen controls for everything including driving, so tapping the Buy button will start to make more sense on mobile.
Also on losing fruits, inventory management is already complicated (each basket does its own logic), but not to the point of making it impossible to add falling fruits in their UI, I just didn't have the time to add them during the compo.
The graphics are very nice and the feedback of trees is satisfying.
I love the controls especially with a few upgrades.
It makes me want to be able to travel into a bigger world on this bike.
Great job!