Garden of Eat'n by WobbleBlocks
Tutorial Stuff: Ingredients can be found in the boxes at the bottom of the kitchen, the baby bin is the first bin you see in the soul patch. Take a baby out of it, and place it in one of the growing zones. Place an ingredient on the plates or in the Oven for different meals. Bread + Soul + Oven = Pizza. Bread + Soul + Plate = Burger!
PLEASE PLAY THE INGAME TUTORIAL ON THE MENU FIRST!
IF LUDUM DARE WEBGL VERSION DOESN'T WORK, THE ITCH.IO LIKE DOES https://wobbleblocks.itch.io/garden-of-eatn
Playable in Co-op.
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Controls:
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Controller:
A - Interact/Buy
Left Stick - Move
Left Trigger - Buy Mode
Right Trigger - Throw held items
Y - Despawn (if stuck)
B - Tooltip Menu
X - Next text
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Keyboard:
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E - Interact/Buy
WASD - Move
Right Click - Buy Mode
Hold Left Click - Throw held items
Spacebar - Despawn (if stuck)
Tab - Tooltip Menu
Q - Next text
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In this game, you play as a Grim Reaper named Grimm, who decided to open a restaurant. He was only able to afford a store in Purgatory. Starting off small, you will need to serve the Angels and Demons of the realms. Earning money from your business, Grimm wants enough to pay off the loan he took for the store.

Credits:
Arthur Mairs - 3D Modeller / Writer Zack Grimley - 3D Modeller Aaron Mairs - Programmer / Sounds
| Link | https://wobbleblocks.itch.io/garden-of-eatn |
| Original URL | https://ldjam.com/events/ludum-dare/52/garden-of-eatn |
Ratings
| Overall | 775th | 2.682⭐ | 35🧑⚖️ |
| Fun | 755th | 2.516⭐ | 34🧑⚖️ |
| Innovation | 704th | 2.719⭐ | 34🧑⚖️ |
| Theme | 728th | 2.97⭐ | 35🧑⚖️ |
| Graphics | 566th | 3.242⭐ | 35🧑⚖️ |
| Audio | 443th | 2.797⭐ | 34🧑⚖️ |
| Humor | 485th | 2.688⭐ | 34🧑⚖️ |
| Mood | 669th | 2.955⭐ | 35🧑⚖️ |
| Given | 41🗳️ | 58🗨️ |
But I really liked the idea of Grim Reaper owning a diner in the purgatory ! That is fun. The amount of work you've done is quite impressive. The game runs smoothly, the ambiance of the scene is really nice.
Well done !
Although it did feel too easy to drop things on the floor accidentally - I think the interaction range for objects is a bit too short. Great work overall
Good job there, reminds me a bit of "overcooked" and works well enough already to give a good feel for where the game could go with more time (actually not sure how you did all this in just 3 days..). For further polish it'd be nice if the interact area actually aligned with where it shows interact buttons. Also it crashed after a while on itch.io, not sure if that's a game issue or an itch compatibility issue.
In any case, I recorded myself playing so you can see my experience with the game, and hopefully what needs to be explained better. There's also a good possibility I'm dumb and just missed something simple.
https://www.youtube.com/watch?v=jUjWf4LZyo0