BEANSTALKERS by HexyVexy

CONTROLLER HIGHLY RECOMMENDED
THE GAME IS BALANCED AROUND IT
"Ah! Another day of Agriculture, free of consequences for my deeply unethical flora-transfiguration studies."
"It is truly a relief that nothing has happened to my precious beanstalks. If some sort of Monster were to lay their hand on them I would just DIE."
"Whatever could that commotion be?"
"Oh Dear..."

Fend off Foes and Protect your Crops in this arcade survival twin-stick shooter!
Swing your Scythe and hit Corpses to Harvest orbs! Collect Gold to purchase upgrades! Spend orbs to cast Spells and build Defences!
Let us know what wave you reach in the comments section!
| Itch | https://arcanerituals.itch.io/beanstalkers |
| Itch | https://arcanerituals.itch.io/beanstalkers |
| Original URL | https://ldjam.com/events/ludum-dare/52/beanstalkers |
Ratings
| Overall | 98th | 3.974⭐ | 40🧑⚖️ |
| Fun | 60th | 4.026⭐ | 40🧑⚖️ |
| Innovation | 335th | 3.408⭐ | 40🧑⚖️ |
| Theme | 186th | 4.053⭐ | 40🧑⚖️ |
| Graphics | 264th | 3.921⭐ | 40🧑⚖️ |
| Audio | 123th | 3.806⭐ | 38🧑⚖️ |
| Humor | 278th | 3.227⭐ | 35🧑⚖️ |
| Mood | 169th | 3.851⭐ | 39🧑⚖️ |
| Given | 54🗳️ | 54🗨️ |
I got to wave 16
I love the aesthetic! The name BEANSTALKERS is really good. I found the range of the scythe to be claustrophobic, requiring a lot of very precise movement to avoid getting hit by the things I'm hitting. The rumble on hitting an enemy added a lot of oomph! Felt really good to whack things.
My aversion to consuming resources meant that I rarely used the spells, focusing on the towers instead. Not sure if that's the soundest strategy but hey, I love towers.
Really liked the whistling game over song also! Makes it sting less.
Thanks for the kind words about my whistles :D
Quite a variety of collectibles and enemies.
Great game!
Game feels good. Wish I could upgrade my attack speed with the scythe though.
Super entry!
Amazing level of polish. Awesome game!
But I don't like the fact that the upgrade menu don't pause the game!
Nice aesthetic!
This is an excellent submission, great job!
The intention for Scarlet Fire is that it has full-screen range so you can use it to catch stragglers before they get to the bottom of the board. It does start very weak though! 🙂
Gotta love Godot
Well made
Totally impressive game experience! Thanks for your game!
Also great decision partition screen into ~rectangle and use up space on the sides to show reminders about gameplay, and at the same time making it look like in-game adverts :laughing:
My only suggestion is to add `how to play` button in the pause menu as well. I didn't read it initially and totally missed the upgrades and crafting part of the game. Then reading through the comments realized, I was missing something during my playthrough.
But then the second playthrough with all the upgrades and constructions was even more satisfying. Great entry :thumbsup: