The Heat by DzejPi

Great rumors are spreading far and wide. It seems that the earth is becoming parched and dry. Some speak of the sun's heat intensifying to the point where it is setting all ablaze. There are hushed whispers of Tzitzimitl's return spreading throughout the land. Could our final days be nigh?
Gameplay: no more than 5 minutes.
How to play
You can switch between items either by using middle mouse button or by pressing 1, 2, 3 or 4 on your keyboard.
- 1: Nothing
- 2: Sickle. You need to equip sickle in order to be able to harvest crops. Once equipped, go to the nearest crop field and click on it. If you do, you will harvest it. You need to bring your harvest into the harvest bin next to your house. Once carrying crop, you cannot switch between items. Hurry up! Also remember that cannot harvest burning crop.
- 3: Bucket. You can use bucket to put out the fire. Do not forget to fill it with water first. Equip the bucket, look at the water well and fill the bucket by left click.
- 4: Spade. You can use spade to destroy any crop. If the crop is on fire, destroying it with spade will put the fire out as well. Use to your advantage!
Try to save as many crops as you can. The end is near.

Controls
WSAD: Move like in all 3D first person games.Left click: Interaction with items.Middle mouse button scroll: Circle between items if you do not like using numbers.1-4: Switching between items.Escape: Toggle pause menu. Focus on HTML5 on Itchio is not perfect, so if you're playing HTML5 version, pressEsctwice and click on theContinuebutton with your mouse to focus it back properly.- You can turn the sound and music off in pause menu as well, if you want to.
Shift (hold): Sprint.Space: Jump.
Tools used
- Game engine: Godot v3.5.1.stable.official [6fed1ffa3]
- Aseprite v1.2.40-x64
- Blender 3.4.1
- Ableton Live 11 Lite
- Audacity 3.2.1

Links
- https://dzejpi.itch.io/the-heat - Download or play in your browser on itch.io
- https://github.com/dzejpi/the-heat - Check the source code here.
- https://ldjam.com/events/ludum-dare/52/the-heat - Ludum Dare page.
My commentary
This was my first 3D LD game! I was playing around with 3D for quite some time, but this LD was time to put my knowledge to test. All of my lucky stars had to be aligned properly, because I actually haven't run into any major issues. I learned so many things; more than last few months combined. This was the most fun LD I have had so far.
And since last December, I have a Windows desktop, which means that I am no longer stuck on rating HTML5, so there is not going to be any big delay rating your Windows games as well!
Curiosities
I think you could get a laugh by how I made some of the sounds, all of them were recorded on my phone (iPhone SE 2020):
- Button confirm sound - me tapping key on my keyboard
- Water throw - me throwing a cup of water into the kitchen sink
- Crop destruction - rummaging through the hay left over by my bunny on the floor
- Crop harvest - taking the hay off the ground
- Crop drop - taking the hay and dropping it on the floor next to the phone
- Fire - actual fire, but from the candle, and super heavily amplified
- Item change - taking wallet out of my jeans
- Walk - actual walk
Of course, all sounds heavily edited in Audacity. :)
| Source code on GitHub | https://github.com/dzejpi/the-heat |
| Link | https://dzejpi.itch.io/the-heat |
| Link | https://dzejpi.itch.io/the-heat |
| Linux (Untested) | https://dzejpi.itch.io/the-heat |
| Original URL | https://ldjam.com/events/ludum-dare/52/the-heat |
Ratings
| Overall | 150th | 3.522⭐ | 47🧑⚖️ |
| Fun | 258th | 2.989⭐ | 47🧑⚖️ |
| Innovation | 184th | 3.244⭐ | 47🧑⚖️ |
| Theme | 57th | 4.144⭐ | 47🧑⚖️ |
| Graphics | 99th | 3.878⭐ | 47🧑⚖️ |
| Audio | 98th | 3.522⭐ | 47🧑⚖️ |
| Mood | 36th | 3.943⭐ | 46🧑⚖️ |
| Given | 64🗳️ | 79🗨️ |
I'm not really sure about the game loop. There doesn't seem to be a defined way to win/lose scenario.
An example would be flappy bird, dodge as many as possible and the game loop ends with you dying.
An idea would be to plant the plants yourself and hopefully prevent your house to burn down. :)
But with that being said. Absolutely great job for a compo!
But it seems to have no ending.I can't get any happiness of success.Maybe you can add an enging for the game.
Anyway,as the LD's result,it's cool.I think I can't make a such game but you did it.Thank you for your game!
I've got a lot!
Thank you for your positive feedback, @found-bow-tonight. Demon is just flying around, looking at your inevitable demise, but does not serve any other purpose, really. It was inspired by Tzitzimitl, a mystical Aztec deity. However, it could have been more freaky, that's for sure. Rated your game back. :)
Thank you for your great feedback, @cloughd, glad to hear that you liked controls - I figured I couldn't go wrong with the typical 3D FPS ones. And I love hearing about the approach you took, every approach has something into it. Glad you were able to support your family. And I see I already rated your game. :)

@ipsl0re thank you for your great feedback! You have a great point with being able to carry more crops at once. Maybe like 5 of them? That's actually a great idea, too bad it didn't occur to me. Glad you liked the fire spread, it took me a while to figure out how should that mechanic work. I didn't want to go with area detections, because I was worried about even the bigger performance drain, so I ended up with the idea of embers. Glad you liked it! Rated your game back. :)
I really liked the visual style of your game, the sounds too (Looks like you have the best sound engineer!).
I could feel the battle against fire in a strong heatwave and trying to save my crops.
You implemented mechanics that work well, that's a win in my book! Great job!
Minor nitpicks: crops after being destroyed by spade still have non-zero health and status "burning". Burned down crops too. You can pour water on destroyed places and they will change status to "destroyed". Maybe the were multiple fires, the game just thought that first one was not extinguished?
Also it seems you can infinitely collect crops from a single bush :thinking:
Glad you like the mechanics @nwt, and indeed, my sound engineer is the best of his kind. He's so tired that he's sleeping next to my feet now. Very demanding jam!
Thank you for your feedback @kilirane, having the atmosphere described as "Silent Hill like" makes me really happy. True that once we know we cannot control it, we can resign, but that's the time when we have to push harder. :)
Hey @seltzerfish, thank you for the comment, glad to hear that! Played the Windows build or HTML5 one? I suspect Windows one. :)
Thank you for your feedback, @t90! It's true that you're assessing the damage here, because the new fire will always start. :) And thank you so much for letting me know about those bugs, I have absolutely no idea how those slipped through, especially the infinite harvest one, wow! Guess I was a little bit in the blindfolds mode the second day. Have to fix those after the jam!
Rated all of your games back too. :)
Thank you for the comment, @leon-oost and love to hear about your approach. Rated your game back. :)
The thing that i didn't quite understand what the mechanics other than the sickle was for. Why would you destroy crops, and why would you try to put out the fire as the fire grows faster than you could possibly put it out?
I liked it because of the mood :)
... also why was there a flying woman/fairy being in the sky?
did I appease it perhaps? :)
Or did i anger it? :(
Thank you for the feedback @mad-brokli. Glad you liked the visuals. Interesting, a lot of people think that the fire started raging too quickly. Balancing is my nightmare. :)
Thank you for your feedback, @nullval! I thankfully implemented the game logic pretty well, so implementing tutorial was actually super simple and quick, so I went with it. Glad you liked it there. In case of game over and playing again, it does not appear anymore too. The demon was inspired by the Aztec mythology, it's like a representation of famine. It destroys the world all around equally, nothing personal!
Thank you for the comment, @thesmellofoxygen. Great tactics!
Thank you for a feedback, @cogcomp! That is a great idea. I wanted to do something like that, but unfortunately, didn't have enough time for that. Maybe next time or after the jam! Fire indeed grows out of control fast, it was pretty hard to at least somewhat balance, didn't want to make the game too long, but yeah, could have been slower.
Thank you for your comment, @stone-pacifier. And I have a feeling that it saw you as well. Very well!
Rated all of your games back. :)
Really enjoyed this one!
Hey @streq that's the best way how to do it, don't go with any expectations. Glad you enjoyed it! You have a good point with starting with simple task and watching it all go away, maybe watching Pathologic videos did that to me. Proper ending instead of game over screen sounds like a nice idea. Will try next time. :)
Rated your games back. :)
loved the minecraft feel
Gets very frantic once the fire starts spreading- I was trying to destroy crops in a circle around the center to section it off from the fire but it appears the fire spreads far beyond that haha.
Thank you for the rating, @xoreaxeax. Indeed, it's impossible to keep it under control, so you did well!
Thank you for comment, @asfdfdfd, your game has style too. :)
Glad you liked the artstyle, @brandann. Thank you for your comment!
Thank you for your review, @blue-pin-studio. That's a great way how to do it and probably the best tactics! I understand you quitting the game afterwards, but there is a very evil feature implemented that detects whether there are any fires and if there aren't, it makes sure that it doesn't stay that way, so the fire would get out of control again eventually, so no need to worry about having to harvest 500 crops. No way how to run away from this evil. :)
Thank you for your rating, @shadowbrain. You have a good point with walking sounds, but not sure how to tackle that in the future. That will require some thinking. :)
Rated all of your games back, if not rated already. :) Apart from the VR one, as I don't have VR. :(
The game also has a nice core idea. I do have some nitpicks though:
- Switching the items felt too slow, so instead of trying to save the crops by carrying water or destroying them, I just gave up and ran around and harvested as many crops as I could. Maybe there could have been separate buttons for using the tools so the player doesn't have to worry about switching as much? The gameplay is already pretty fast-paced, so removing obstacles could improve the game, I think.
- There's no punishment for sprinting (stamina), so why bother taking my finger off the Shift key? I'd probably make running the default and remove the walking altogether. Or add stamina, though that might make the game more frustrating.
Overall, great entry!
Glad you liked the atmosphere and that game ran without any lags, @marcoming. You must have a pretty powerful PC. Thank you for your comment! And I see I rated your game already. :)
If I had to critique any part of this, I would critique the end goal for the game. After cutting down and collecting so many crops, it begins to drag and get boring. I wish there were more enemies (more fire) and more mini objectives. I am asking for a lot here, but what you created was great. Thanks
Check out my game: https://ldjam.com/events/ludum-dare/52/space-harvest
Thank you for the comment, @buni! I can definitely see that, will keep in mind for the next time. Rated your game back. :)