Orchard Archer by icxon

-- "Apples..." he whispered. Why the heck they need so many apples? As if like they are making hard cider after all the holid..
-- Apple pies! Everyone loves Apple Pies!
-- Nooo. This could not be right. These are not those regular apples for you baking hobby. These are low-poly apples, they explode, summon gods and who knows what else!
-- Sigh...
-- Well, there is only one way to find out. Bring me The Bow. I will make him talk.
GAMEPLAY:
Follow merchant quests, harvest apples and get rewards! Yes, you can kill enemies.
Do not rush if you find the game hard to play. I forgot to add godmode this time.
The game is made in 72 hours by me. The rest of the team is working on other awesome projects but will be back! Good luck and have fun!
CONTROLS:
- Mouse, WSAD - shoot, move
- Space - jump
- R - restart
- no controller support (sorry :cry:)
TOOLS:
- Unity 2021.3.15f1 URP
- Audiotool + freesound.org
- Blender 2.8 (just for the apple model)
- Fredoka Font
Ratings
| Overall | 229th | 3.75⭐ | 42🧑⚖️ |
| Fun | 82th | 3.963⭐ | 42🧑⚖️ |
| Innovation | 220th | 3.588⭐ | 42🧑⚖️ |
| Theme | 370th | 3.763⭐ | 42🧑⚖️ |
| Graphics | 465th | 3.488⭐ | 43🧑⚖️ |
| Audio | 420th | 2.936⭐ | 41🧑⚖️ |
| Humor | 323th | 3.111⭐ | 38🧑⚖️ |
| Mood | 451th | 3.382⭐ | 40🧑⚖️ |
| Given | 22🗳️ | 39🗨️ |
I was a bit lost at the beginning wondering what to do after the first objective. I checked the first NPC out of curiosity to get the key. Perhaps I missed it or I'm just terrible at reading instructions, but I could imagine a lesser-experienced gamer getting stuck longer.
Great game!
The game allows you to do some nonsense

It is hard (O.K. I had to go afk, then this happenend :smile: )

Finishing isn't trivial solving all quests need to be celebrated

There are a lot of Secrets, from figuring out how to step over the spikes without harm, to returning to the game after getting to the final 'screen'

Staying in the fight is the true challange and worth a risk.

:dvd: :dvd: :dvd: :dvd: :dvd:
There are many things on the list I wish I had time to add. Such as:
- detach yellow apples when 2-3 arrows already stuck in them
- secret boss fight with merchant :eyes:
- hp bar
- purple bow w twin shots
- some foliage
- apple-eating enemies
- couple more "rooms"
Awesome game
Love your game! I like how you get introduced in an environment that is not hazardous, and then get dropped in a room with spikes and projectiles.
This game could have benefitted from a littlebit of music. A basic loop (that is not irritating) could have been enough. I used Beepbox.co for that, it is so simple, that even I could use it!
Overall I loved it.
I feel like it takes a bit to master the trajectories, but overall a fun experience
A lot of time my fully charged arrows bounced off the pink ones that chased me, and lots of my golden apples just didn't disappear or come down so I had to wait for a single spawn on the far right.
Some background music would have improved the whole experience quite a bit i believe!
The shooting part felt amazingly good. Well done! :)
Fun game. I gave up at the last quest after 4 tries. I had purple fruits that was making my golden apples falls before they being grown. And I didn't manage to kill purples soon enough :(.
It was really really fun.
The only thing is a HP bar could have been helpful.
The bow feels really great. And the purple fruits that become an enemy is a neat idea. Good job !
I wasn't a huge fan of the enemy that I couldn't do anything about.
And the lack of a health bar meant I died without realizing I was close to death. When the game made me start from the beginning, I just quit. The thought of having to do it all over again from the beginning seemed way too tedious. Maybe add some checkpoints after levels.
Really love the straw man!